Safety Play - A line of play that minimizes the risk to make a
contract, as opposed to attempting to make the maximum attainable score.
Safety Plays more frequent in Rubber Bridge and Duplicate IMPS scoring,
while Duplicate matchpoint scoring encourages players to take greater risks.
|
W |
N |
E |
S |
|
|
1C |
(1D) |
1S |
|
(P) |
2D |
(3D) |
P |
|
(P) |
4S |
All Pass |
West leads a
Diamond and declarer
South evaluates a good contract - 4 Hearts, 3 Clubs at least
1 Diamond and 2+ Spades. But what happens if
declarer gets greedy, ducking the first trick hoping the
DQ will win a trick?
East wins the DK,
returning a Diamond which
West ruffs with a low Spade.
Declarer must still lose 2 more Spade tricks, the
SK and
SJ going down 1.
East holding both Spade tenaces seems unlikely - normally a 26 percent
chance, yet the somber result speaks for itself.
Let's try
again. Playing Rubber Bridge or IMP Team scoring, South should instead
make a Safety Play. Win the
DA, cash the
SA, cross to declarer's
CK, then play a low
Spade to Dummy.
While declarer might lose 1 Diamond and 2 Spades, the contract
is safe when the suits and trump tenaces break poorly.
Here's
another tip - when you are declarer with 6 or more cards in a side suit and
an opponent leads the suit, be wary of trying a finesse in your declarer
hand. One of the opponents may hold a singleton and if the
finesse fails, it could result in a two or more trick loss (rather than just
one if you won with the Ace in dummy).
Also see books on
Safety Plays |