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Strip and Endplay - A playing tactic where the declarer
eliminates losers in two suits (usually running trumps and a side suit with
an even number of cards), then throwing the opponent's in the lead in the
third suit allowing them to win one trick. However, the winning
opponent now finds their side either endplayed in the fourth suit or
allowing declarer to ruff and sluff if the opponent stubbornly continues
another suit. This maneuver avoids the downfall of mis-guessing a
finesse.
West leads the
HQ, ducked by South
anticipating a possible strip and endplay. Continuing Hearts, dummy wins
the HA. Declarer
plays a Spade, ducked
twice and won on the third round by West's
SA. Next, Declarer plays
3 rounds of
Clubs, throwing East in
the lead with the
CJ.
Using the strip and endplay, declarer does not need to guess how to
finesse the SQ (two-way possible finesse here). East either
finesses West or allows Declarer to use a sluff and ruff.
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