Strip and Endplay - A playing tactic where the declarer
eliminates losers in two suits (usually running trumps and a side suit with
an even number of cards), then throwing the opponent's in the lead in the
third suit allowing them to win one trick.
Strip and Endplay (Avoidance and Elimination Plays)
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More videos:
Strip and Endplay, Day 1
Blog
Part 1 Part
2
Strip and Endplay, Day 2 Blog
Part 1 Part
2
Part 3
Strip and Endplay, Day 3 Blog
Part 1 Part
2
Part 3
Strip and Endplay, Dangerous Opponents
Day 4 Blog
Part 1 Part
2
Part 3
Loser on Loser, Day 5
Blog
Part 1
Part 2
Part 3
Strip and Endplay, Partial Elimination Play, Day 6
Blog
Part 1
Part 2
Part 3
Defending Against Endplays, Day 7
Blog
Part 1
Part 2
Part 3
In the situation below, the winning
opponent finds their side either endplayed in the fourth suit or
allowing declarer to ruff and sluff if the opponent stubbornly continues
another suit. This maneuver avoids the downfall of mis-guessing a
finesse.
West leads the
HQ, ducked by South
anticipating a possible strip and endplay. Continuing Hearts, dummy wins
the HA. Declarer
plays a Spade, ducked
twice and won on the third round by West's
SA. Next, Declarer plays
3 rounds of
Clubs, throwing East in
the lead with the
CJ. If
East leads a Diamond to West’s Queen, the honor is pinned by North’s King–10
combination. This way Declarer South does not have to guess which opponent holds
the Queen, a 50-50 change to mis-guess the finesse. And if East plays a
remaining black card, the Declarer South will ruff in hand and pitch the D5 from
dummy North's hand, avoiding the Diamond finesse entirely.
Take note of the
declarer-dummy suit distribution. While these hands have exactly the same
mirrored suit distribution (5=2=3=3), typical endplays will have two side suits
with identical suit length. The recurring theme behind the Strip and
Endplay is to:
1. Pull trump
2. Play the
doubleton side suit
3. Win two tricks
on one side suit, then through the opponents in the lead
4. Now the
winning opponent lead will either finesse their side or cause a ruff and sluff
(pitching a loser)
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