Avoidance - A play which is intended to prevent or make it
expensive for a "Dangerous Opponent"
from gaining the lead. Example:
West
leads the H6, to
East's HQ, won by
South's HA.
Having 7 quick tricks, declarer must setup the Diamond suit to make
game. East is now the dangerous opponent if allowed to win a trick
and return a Heart through South's
HJ. Thus,
declarer can use dummy's 2 black suit entries to repeatedly finesse East
in the Diamond suit. South plays the
C2 to dummy's
CK to initiate
finessing East. Next declarer finesses dummy's D9
ensuring West wins the trick by covering East's
D10 with South's
DJ, won by West's
DQ. Regardless of West's Heart play, declarer can now safely win 7 tricks to
make the 3 Notrump contract (2 Spades, 4 Diamonds, 1 Club). If
East held and played the DQ, South must cover the trick with the
DA so dangerous opponent East does not get on lead and play a
Heart through South (knowing East-West will win an additional 4 tricks
plus the Diamond loser).
See
Avoidance Bridge Books
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