Coup - Making a skilled, non-intuitive play, such as reducing the
trump holdings to create a finesse or endplay, aided by one's opponents
necessity to play a certain suit.
|
W |
N |
E |
S |
|
|
|
(P) |
1H |
|
(2N) |
X |
(3D) |
3H |
|
(P) |
4H |
AP |
|
|
A K 9 8
K 7
A J 7 4
6 4 2 |
|
10 7
6
K 10 9
6
5
A Q J 9 7 |
Contract: 4 Hearts
Declarer: South |
J 5
3
Q 8 6 5
3
Q 8 3
2
3 |
|
Q 4
2
A J 10 9
4
2
K 10 8 5 |
|
|
West leads the
S6, won
in dummy who then cashes the HK. When West shows out, declarer plays
dummy's DA and ruffs a Diamond with
H4 -- this places South with the
same number of trumps as East (both four left).
If Spades break 3-3,
declarer needs 5 more tricks after HK and ruff. Ruffing 2
more Diamonds in dummy and 2 finesses are required, but how?
Playing the fourth dummy Spade provides the answer -- if East ruffs,
South overruffs.
See Crocodile Coup,
Vienna Coup, Morton Fork Coup,
Robert Coup and
books on
Coups,
Squeezes
|