Fast Arrival - An approach of quickly jumping to game to deny extra
values which might invite slam. Thus, a fast arrival player makes
intermediate-level forcing calls to show extra values to suggest slam
exploration. Signoff examples of a fast arrival include:
4S typically shows 5+
Spades & weak hand |
4H shows an
opening hand |
Opener's 1D-2H reverse
shows 17-21 points |
1S - 4S; |
1C - 1H;
2H - 4H; |
1D - 1S;
2H - 4H |
However, Fast
Arrival (denying extra values) does not apply in auctions when partner has
not limited their hand, as:
Opener not restricted |
2H is Fourth Suit Forcing |
On 2/1, 2N is "Good Bad" |
Forcing
Opener with
extra values |
3N jump after Inverted Minor |
1C - 1H;
1S - 3N; |
1D - 1S;
2C - 2H;
3N |
1S - 2C;
2D - 2N |
2C - 2D;
3S |
1C - 2C;
3N |
Also see Slow Arrival
|