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PAIRS.033 (PAGE 1)
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DUPLICATING BOARDS
Duplication of boards is recommended whenever
hand record printouts
can be provided. This continues to be one of
the most appreciated
forms of hospitality a tournament can provide.
Duplication is
mandatory in all sessions that follow a
qualifying round or rounds. It
is mandatory for all championship events in
National, Regional and
Sectional competition (except KOs and Swiss),
unless circumstances
make duplication a practical impossibility.
Duplication is mandatory in all matchpoint-scored
National Team of
Four events.
In events with more than three sections,
duplication from ACBL hand
records is recommended. Computer-dealt hand
records must be
manufactured by the ACBL or have ACBL
approval. When an event is held
in two or more separate locations, duplicated
hands may be used if
made from ACBL supplied or approved hand
records.
Floor duplication is considered feasible for up
to three sections, but
is not feasible where different sections of an
event are held in
widely separated locations. Where four or more
sections are entered
and hand records are not available, it is
permissible to duplicate
pairs of sections rather than the entire field.
To start sections after having used hand
records
2-board rounds
13 tables = boards down one e/w up one
14 tables = boards down one, skip after 7
15 tables = boards down two
16 tables = boards down two, skip after 7
17 tables = boards down two
18 tables = boards down two, skip after 7
3-board rounds
9 tables = boards down one e/w up one
10 tables = boards down one, skip after 5
11 tables = boards down two
12 tables = boards down two, skip after 5
4-board rounds
7 tables = boards down one, e/w up one
8 tables = boards down one, skip after 4
9 tables = boards down two
TDs should take great care that no one has
unauthorized access to hand
records before game time, during duplication or
throughout the
session. The TD should also enforce
restrictions on players wandering
in their own or other sections during the game.
PAIRS.033 (PAGE 2)
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HAND RECORDS - USING ACBL
Current ACBL policy prohibits the use of any
hands other than those
generated by an ACBL approved program. The use
of any other hands for
Sectionals or Regionals is strictly prohibited.
Any set of hand records used for an event at a
tournament (or
otherwise) may not be reused in any way, shape
or form. This also
means that any unused hands (i.e., boards
27-36), may not be reused.
(November, 1990)
EFFECTIVE IMMEDIATELY: Include the set # of
the hand records in the
tournament setup. (Office Policy - 5/98)
HAND RECORDS - CHECK PRINTOUTS
TDs should check hand records from both sides
of the reproduced recaps
to protect against errors in printing.
LEADER CHARTS
It is the feeling of the ACBL Board that the
posting of penultimate
scores at all computer tournaments is a must
for player service and
satisfaction. All TDs are instructed to post
leader charts at the end
of the next to last round when scoring is done
by computer. Note that
when hanging "12th round leaders" in qualifying
events TDs should take
extra care in marking them as not final.
RECAPS
Whenever a correction is made at a computer
tournament following the
hanging of the original recap sheet, a new
recap sheet must be printed
and hung before the completion of the
tournament.
PAIRS.033 (PAGE 3)
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ADDING A TABLE
(After the boards have been moved when using
hand records)
THE FOLLOWING CHART PRESUMES THAT WITH MORE
THAN 14 TABLES THE BOARDS
HAVE SKIPPED DOWN A TABLE WHEN MOVED (i.e. 16
to 14).
ORIGINAL SECTION SIZE 14
15 16 17
SECTION SIZE BECOMES 15
16 17 18
NEW PAIR BECOMES # 14
14 15 16
ORIGINAL PRS BECOME # 14->15
14->15 15->16 16->17
15->16 16->17 17->18
SKIP AFTER ROUND 7
7 7 8
# OF TABLES SKIPPED 2
1 2 1
Ideally, the augmented table will play the
added set of boards during
the first round. Before the 2nd round is
called, you must get the new
table, with the added set of boards, to the
proper table in order to
insure the correct movement of the boards. As
the chart indicates, the
last 1 or 2 tables, both North-South and
East-West, will shift back
one table taking their boards with them and
assuming the new pair
number. Now when the round is called the boards
will move normally
with the additional set in place.
Using ACBLscore you simply set up a new
movement using F9 and select
#5 which is change movement parameters. One of
the questions concerns
the skip. Answering this properly is all that
is necessary in order to
take care of the additional table.
Comment: The above is based on having a 13
round movement after adding
a table to a 13 table game.
The following will allow you to add a table but
play only 12 rounds.
1. The new pairs become 13 N/S and 12 E/W.
2. Original N/S 13 moves to N/S 14 and assumes
that pair #.
3. Original E/W 12 becomes E/W 13
4. Original E/W 13 becomes E/W 14
5. Skip after six played rounds.
ADJUSTING FOR MISHAPS AFTER ADDING A TABLE
Should the pairs not get moved properly after
the first round and the
boards remain out of order, the movement will
work leaving it as is
and editing the board movement.
Set the game up with the new number of tables
in play. Make sure in
the initial game setup that board 1 is placed
where it was played on
the first round and the E/W pair # is correct.
Then simply go into
edmove and move the boards the added table
actually played on the
first round to that table # on the grid. As
long as you have told the
game setup what table and pairs are playing
board 1 all other boards
will be in the order moved initially. The
added set of boards will be
out of order. Since the high numbered pairs
did not move as intended,
they retain their original number.
PAIRS.033 (PAGE 4)
__________________
The skips occur in the same
manner
14->15--double skip after 7
15->16--single skip after 7
16->17--double skip after 7
17->18--single skip after 8
While this is not the recommended way to add a
table, if an accident
occurs it is fairly easy to recover.
WEB MOVEMENTS - BY JOHN "SPIDER" HARRIS
It is not uncommon to have, at least in small
tournaments, sessions of
from 16-22 tables in which a movement of
reasonable technical adequacy
is required, such as in a Master's Pairs or an
Open Pairs Finals. In
the past the standard procedure has been to use
twinned 3/4 movements
and combined match pointing.
These movements are universally disliked by
players, and are not too
popular with directors. They do have the
purported advantage provided
by rotating comparisons, but this is the
subject of some disagreement.
In all other respects the suggested movements
of this paper are, in my
opinion, superior.
In effect, these movements consist of two
sub-sections in which the
boards circulate independently, while the
moving pairs progress to the
other sub-section after playing at the highest
numbered table in one.
In all cases, the traveling pairs move each
round to the next higher
numbered table, boards move next lower within
each sub-section. The
eighteen table game will be described in
detail; the others will be
understood by simply glancing at the master
sheet and remembering what
happened in the 18-table progression.
BASIC DISTRIBUTION OF BOARDS
Tables 1-9 play one set ("A"), tables 10-18
another ("B"). Stationary
pairs at 1-9 play the boards in ascending
sequence, those at 10-18 in
descending. Boards 1-2 start at Table 1, 3-4 at
2, etc. up to 17-18 at
9. The board order is inverted and displaced in
the other sub-section:
25-26 start at Table 18, 1-2 at 17, 3-4 at 16,
etc. to 15-16 at 10.
Note that on round one, Boards 1-16 may be
duplicated in the two
sub-sections, 17-18 and 25-26 may either be
duplicated at tables 9 and
18 respectively, or pre-duplicated (preferred).
Boards 19-24 must be
duplicated by the staff.
MOVEMENT OF BOARDS AND PLAYERS
Traveling pairs always move to the next higher
numbered table. THERE
IS NO SKIP. "A" boards move down until they
reach Table 1 at which
point they go to a bye-stand to re-enter at
Table 9. "B" boards move
down until they reach Table 10 at which point
they go to the other
bye-stand to re-enter at Table 18.
PAIRS.033 (PAGE 5)
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SEEDED TABLES
Assuming that Table 1 is to be seeded, the only
suitable* tables are:
16 tables -
1, 5, 9, 13
18 tables -
1, 7, 13
20 tables -
1, 9
22 tables -
1, 12
*Actually, in some cases other NUMBERS will
work, but in 20 and 22
table progressions only two tables will
mutually meet in both
directions.
SEATING ASSIGNMENTS
In Open Pair Finals, there is the restriction
that no two pairs shall
meet who met in the qualifying session. Where
there are only two
qualifying sections, the A qualifiers are
simply made N/S, the B's
E/W.
For three qualifying sections, a schedule
accompanies each master
sheet for assigning pair numbers. It is assumed
that the use of these
progressions will never occur where there are
more than three
qualifying sections.
VARIATIONS BY MILLARD NACHTWEY
The following is for an odd number of tables
using the Web. This will
work for 15, 17, 19, 21, 23 or 25 tables.
Boards 1-26 are in play;
every pair plays every board.
Subtract 13 from the number of tables. This
will leave an even
fragment.
To start the game, pass out the first set of
boards in order, two per
table, to the first 13 tables. The fragment
that remains will get
boards from two additional set, (at least a
partial third set of
boards will be needed) just as if it were a
small even-numbered web.
For instance, with 19 tables
Table Boards
14 1-2
15 3-4
16 5-6
Bye stand (incoming boards in regular
order (7-8 next)
Bye stand (outgoing boards
17 3-4
18 1-2
19 25-26
Bye stand (incoming boards in reverse
order (23-24 next)
Boards go into play at table 19 from the
byestand, out of play at
table 17 (the high half of the little "web").
Those 3 tables will
play their boards in reverse order. Boards
from the other set go into
play from the buy stand at table 16 (just below
the midpoint of the
little "web"), and out of play at table 1
(boards move regularly from
table 14 to table 13, since table 14 always the
same boards as table
1. E/W pairs move to
the next higher table each round.
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