Synopsis: Bridge is a
game with an elaborate technique both of bidding and play, and there are
numerous text-books (we have contributed our share) dealing with these
subjects. Here we have adopted a rather different scheme. The combined point
count which we describe in Chapter 1, and the tables at the end, provide a
standard of reference for all common situations in bidding. Thereafter, the
book is a commentary rather than a technical account. We deal with broad
subjects such as when to bid No Trumps rather than a suit, how to choose
between biddable suits, how to exploit a part score, how to do the right
thing in a competitive auction. As every player knows, there are many
different styles and systems of bidding, some suitable for duplicate, some
for the cut-in game. We have not paused to discuss points of theory. The
method we describe is easy to play and will serve well for rubber bridge at
any level.
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