Mini Splinter - A jump shift or jump
reverse (by opener or responder) to show a 4 card fit, a singleton or
void in the named suit, and 16+ distributional points, and invitational values:
1C - 1S;
3D |
3D promises 4
Spades, a singleton or void in Diamonds, and invitational values. |
1C - 1S;
3D - 3S |
Responder bids trump at the
lowest level to signoff with minimum values |
1C - 1S;
3D - 4S |
Responder bids game with
complementary values |
1C - 1S;
3D - ? |
Responder may cuebid a new
suit with additional values or initiate a slam convention with a strong
hand and no wasted values in opener's short suit |
Note: partnership agreements for Mini Splinters - some play opener's jump
forces game.
By definition, opener's Mini Splinter suit must be beneath
responder's suit, allowing responder to signoff in 3H/S with a minimum hand
(6-8 bad points).
Additional bids are included to contrast similar bids sometimes confused by
novice and intermediate players:
Bid |
Meaning |
1C - 1S;
3D |
4+ Spades, 16+ distributional points,
singleton or void in Diamonds, inviting game; note Mini-Splinter suit is
always below responder's suit (2D would be a Reverse) |
1D - 1S;
3H |
4+ Spades, 16+ distributional points,
singleton or void in Hearts, inviting game; note Mini-Splinter suit is
always below responder's suit (2H would be a Reverse) |
1C - 1H;
3D |
4+ Hearts, 16+ distributional points,
singleton or void in Diamonds, inviting game; note Mini-Splinter suit is
always below responder's suit (2D would be a Reverse) |
1D - 1S;
3H |
4+ Spades, 16+ distributional points,
singleton or void in Hearts, inviting game; note Mini-Splinter suit is
always below responder's suit (2H would be a Reverse) |
Definition of Opener's Strong Jump Shift: Opener's jump bid is in a rank
higher than both responder's suit as well as opener's initial suit rank.
Strong Jump Shift by opener with 19+
points:
Bid |
Meaning |
1C - 1D;
2H |
Strong Jump Shift, 19 - 22
HCP (Opener's second suit is above both opener's and
responder's suit) |
1C - 1H;
2S |
Strong Jump Shift, 19 - 22
HCP (Opener's second suit is above both opener's and
responder's suit) |
1D - 1H;
2S |
Strong Jump Shift, 19 - 22
HCP (Opener's second suit is above both opener's and
responder's suit) |
1D - 1H/S;
3C |
Strong Jump Shift, 19 - 22
HCP (typical Opener 3 level jump rebid, below opener's and
responder's suit) |
1H - 1S;
3C/D |
Strong Jump Shift, 19 - 22
HCP (typical Opener 3 level jump rebid, below opener's and
responder's suit) |
1S - 1N;
3C/D/H |
Strong Jump Shift, 19 - 22
HCP (Opener 3 level jump rebid over 1 NT) |
Regular rebid by opener:
Bid |
Meaning |
1C - 1D;
1H/S |
Up to 18 HCP - responder
could pass (no need to reverse with 17-18 HCP) |
1C - 1H;
1S |
Up to 18 HCP - responder
could pass (no need to reverse with 17-18 HCP) |
1D - 1H;
1S |
Up to 18 HCP - responder
could pass (no need to reverse with 17-18 HCP) |
Reverse rebid by opener with 17+ points:
Bid |
Meaning |
1C - 1H;
2D |
17+ HCP, 5+ Clubs and 4+
Diamonds (Clubs longer), reverse suit is above opener's
first bid but below responder's bid |
1C - 1S;
2D/H |
17+ HCP, 5+ Clubs and 4+
Diamonds/Hearts (Clubs longer), reverse suit is above
opener's first bid but below responder's bid |
1D - 1S;
2H |
17+ HCP, 5+ Diamonds and 4+
Hearts (Diamonds longer), reverse suit is above opener's
first bid but below responder's bid |
1H - 1N;
2S |
17+ HCP, 5+ Hearts and 4+
Spades (Hearts longer), reverse suit is above opener's
first bid but below responder's bid |
1H - 2C/D;
2S |
If playing Standard
American, 16+ HCP, 5+ Hearts and 4+ Spades (Hearts longer), reverse suit
is above opener's first bid but below
responder's bid.
If playing 2/1 system,
strength is dependent on partnership agreement |
Full
Splinter jump rebids by opener show 4+ trump
support in responder's suit, shortage (singleton or void) in the bid suit, and
18+ distributional points:
Bid |
Meaning |
1C - 1D;
3H/S |
4+ Diamonds, 18+ distributional points,
singleton or void in Hearts/Spades; note the splinter suit is always
above responder's suit (2H/S would be a Strong Jump Shift) |
1C/D - 1H;
3S |
4+ Hearts, 18+ distributional points,
singleton or void in Spades; note the splinter suit is always
above responder's suit (2S would be a Strong Jump Shift) |
1D - 1H/S;
4C |
4+ Hearts/Spades, 18+ distributional points,
singleton or void in Clubs; note opener's 4 level jump rebids are
game-forcing splinters (2C is non-forcing, 3C is a Strong Jump Shift) |
1C/D - 1S;
4H |
4+ Spades, 18+ distributional points,
singleton or void in Hearts; note the splinter suit is always above
responder's suit (2H would be a Reverse, 3H is played as a Mini-Splinter
by some - see below; others may choose to play 3H as a Full Splinter) |
1S - 1N;
4C/D/H |
5+ Spades, 18+ distributional points,
singleton or void in lower suit; opener makes a rare "auto splinter" |
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