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Reverse  - While partnership agreements vary, a widely accepted meaning of the reverse bid refers to a player's rebid of a higher ranking suit than their bid at the prior bidding level.  While reverse bids are not played as absolutely forcing by some partnerships, most play the opener's reverse generally shows 16+ or 17+ points, with 5+ cards in the first suit and 4+ cards in the second suit; the rebid suit is almost never as long a than the first bid suit (see below for exceptions).

Most players have the following opener reverse bidding agreements:

1.

By definition, opener's second suit has a higher rank than the first suit bid

2.

By definition, responder's 1 level bid is a higher rank than opener's 2 level rebid; if opener's rebid suit is a higher ranking suit, see Strong Jump Shift

3.

Usually guarantees a longer first suit than the second suit bid (5+/4+ length), 5-5 suits should not be reversed

4.

16-17 or more high-card points (up to 21 - 22, perhaps less with strong distributional hands)

5.

Opener's reverse is at least 1 round forcing (responder's reverse is game forcing)

Examples:

1.

1D - 1S;
2H

2.

1C - 1H;
2D

3.

1D - 1N;
2H

4.

1C - (1H) - 1S - (P);
2D

5.

  P - 1D;
1S - 2H; 

6.

1D - 1H;
2S          
Not a reverse, instead a strong jump shift w/19-21 points

7.

1C - 1D;
1S - 2H;  
Responder reverse, game forcing

8.

1H - 2C;  Some play as reverse even though partner broke 2 level "barrier",
2S           
others play simply as showing shape of hand

9.

1H - 2D;
3C           
Opener makes what some play as a "high reverse" with 16+ points (3 level after responder's 2x bid)

Reverse rebid by opener with 17+ points; additional bids are included to contrast similar bids sometimes confused by novice and intermediate players:

Bid

Meaning

1C - 1H;
2D

17+ HCP, 5+ Clubs and 4+ Diamonds (Clubs longer), reverse suit is above opener's first bid but below responder's bid

1C - 1S;
2D/H

17+ HCP, 5+ Clubs and 4+ Diamonds/Hearts (Clubs longer), reverse suit is above opener's first bid but below responder's bid

1D - 1S;
2H

17+ HCP, 5+ Diamonds and 4+ Hearts (Diamonds longer), reverse suit is above opener's first bid but below responder's bid

1H - 1N;
2S

17+ HCP, 5+ Hearts and 4+ Spades (Hearts longer), reverse suit is above opener's first bid but below responder's bid

1H - 2C/D;
2S

If playing Standard American, 16+ HCP, 5+ Hearts and 4+ Spades (Hearts longer), reverse suit is above opener's first bid but below responder's bid.

If playing 2/1 system, strength is dependent on partnership agreement

More details about Reverses:

1C - 1H;
2D

17+ HCP, 5+ Clubs and 4+ Diamonds (Clubs longer), reverse suit is above opener's first bid but below responder's bid

1C - 1S;
2D/H

17+ HCP, 5+ Clubs and 4+ Diamonds/Hearts (Clubs longer), reverse suit is above opener's first bid but below responder's bid

1D - 1S;
2H

17+ HCP, 5+ Diamonds and 4+ Hearts (Diamonds longer), reverse suit is above opener's first bid but below responder's bid

1H - 1N;
2S

17+ HCP, 5+ Hearts and 4+ Spades (Hearts longer), reverse suit is above opener's first bid but below responder's bid

1H - 2C/D;
2S

If playing Standard American, 16+ HCP, 5+ Hearts and 4+ Spades (Hearts longer), reverse suit is above opener's first bid but below responder's bid.

Many also play the 2/1 system with the same reverse agreement. Others do not, advocating opener’s rebids are shape-showing; using that agreement, a suit rebid tends to show 6 trump and a 2 Notrump bid shows a balanced hand with stoppers.

More details about reverses:

While most play a reverse shows 17+ points with 5-4 in the bid suits, some play 15+ working points with a 6-4 distribution and as low as 14+ points with a 6-5 pattern and honors in the long suits. With 16+ point hands, reverses are reasonable with working honors in a long suit as:

1. A J 10 x x
2. A Q x x x
3. K Q x x x
4. K J 10 x x

Reverses may also be extended to 15 HCP with a 6-4 distribution, as:


S  A               Open 1D, rebidding 2H
H  A K x x
D  K J 9 x x x
C  x x    

In a pinch, reverses may be necessary with 3=4=4=2 or 3=4=2=4 distribution and a worthless doubleton. But do not reverse with doubleton holding Q x or better, instead balance in Notrump.

S  A Q x           Open 1D, rebidding 2H
H  A K x x
D  A Q x x
C  x x

S  A Q x           Open 1C, rebidding 2H
H  A K x x
D  x x
C  A Q x x

With a difficult hand, some prefer to reverse with a 1=4=4=4 distribution

S  x               Open 1D, rebidding 2H
H  A K Q x
D  A 10 x x
C  A Q x x

Reversing with a 6-5 in touching suits may be an option with great working values holding 13-14+ points:

S  A Q x x x       Open 1H, rebidding 2S
H  A K x x x x
D  x
C  x

Occasionally opener holds a worthless doubleton and may be pressed to reverse with 3 cards in the reverse suit, as:

S  A K x            Open 1C, rebidding 2D
H  x x
D  A x x
C  A K 9 x x

RESPONDER REBIDS AFTER OPENER'S REVERSE

Okay, let's take a peek at some of responder's possible rebids. After opener's reverse, the responder's first obligation is to rebid a 5 card major. When responder does not have a 5 card major:

a. With a minimum, make the cheapest rebid of a new 4 card major (alertable) or 2N:

1C - 1S;             S  Q J x x x
2D - 2H;             H  Q x x x
2S/3C – P;           D  x x x
                     C  x

b. With support, rebid partner's suit:

1C - 1S;             S  J x x x
2D - 3C;             H  Q x x
                     D  K x
                     C  Q x x x

1C - 1S;             S  K Q x x x
2D - 3D;             H  x x x
                     D  Q 10 x x
                     C  x

1C - 1S;             S  K J x x
2D - 4C;             H  A x
                     D  K Q x
                     C  K J x x

c. With 5-5, force game:

1C - 1S;             S  A Q x x x
2D - 3H;             H  K J 10 x x
                     D  x x
                     C  x

d. With a nice 6+ card suit, jump rebid:

1C - 1S;             S  A Q J 9 x x
2D - 3S;             H  Q x x
                     D  x x
                     C  10 x

While our space is limited, here’s a quick overview of two bids occasionally confused with reverses: strong jump shift and mini-splinters.

Opener’s Strong Jump Shift is defined as a single jump bid in a rank higher than both responder's and opener's initial suit rank, promising 19-21 distribution points:

1C - 1H;          1H – 1S;          1S – 1N;
2S                3C                3D

Finally, let’s review the arcane mini-splinters bid. Mini- splinters are the “younger brother” to the full splinter, with opener making a 3 level jump rebid. The mini-splinter promises 4 trump support in responder's suit, shortage (singleton or void) in the bid suit, and 16+ distributional points. By definition, opener's mini-splinter suit must be beneath responder's suit, allowing responder to signoff in 3H/S with a minimum hand (6-8 bad points):

1C – 1S;    1D – 1S;    1C – 1H;    1D – 1S;
3D          3C          3D          3H

To begin, responder’s hands can be subdivided into one of five hand patterns:

- Fit with opener
1. Responder has 3 or 4 card support of opener’s first suit
2. Responder has 4 card support of opener’s second suit

- No fit with opener
3. Responder has a two-suited hand in the remaining suits (misfit)
4. Responder has a one-suited hand
5. Responder has a balanced hand.

Additionally, the responder’s strength may be categorized as:

a. Minimum, perhaps 5-7 points or a tad more with “quackers” – Queens and Jacks (secondary honors).
b. Game signoff, hands with 8-12 useful points.
c. Slam-interest, typically 13+ working points.

Let’s say opener reverses and you hold:

1C – 1S;
2D - ?

i.    K J 3 2   J 3 2   J 3 2   4 3 2

ii.   K Q 3 2   K 3 2   J 3 2   4 3 2

iii.  A Q 3 2   2   K 10 9   Q J 4 3 2

On the first hand, responder would prefer to signoff with soft values and no ruffing power. On the second hand, a Notrump game should be a safe bet and on the third hand, a Club slam should be a strong consideration. Okay, let’s start with with the first hand.

Rebids with a minimum hand:

Naturally, responder’s suit rebid shows a 5+ card suit and may show a weak hand. Since opener’s reverse promises a rebid, responder has no obligation to take “captaincy” to show extra values on rebid. Yet on the first hand above, responder is not in position to rebid and must struggle to find a discouraging bid. Lacking the 5 card suit:

Responder’s signoff bid is the cheaper of:

a. Fourth suit, artificial
b. Notrump, also artificial

Incidentally, this is a common approach endorsed by professionals following the “Bridge World Standard” (After a one-level new-suit response and opener’s rebid-promising reverse, any rebid by responder is forcing to game except two of his original suit and the cheaper of a fourth-suit bid and two Notrump.)

We have a two-fold benefit to this approach:

1. Low level bidding is efficient, preserving bidding space.
2. Avoiding Notrump by responder permits opener to make a balancing Notrump call.

On our first problem hand, responder’s rebid 2H since bidding the fourth suit is the cheapest bid in this auction. Forewarned, opener’s options after responder’s signoff attempt include:

2S (3 of responder’s major suit) – Showing 3 card support and minimum reverse values (17-18 HCP).

2N - Showing a minimum reverse (17-18 HCP) with a stopper in the fourth suit.

3N – Promising game values (19-21 HCP) with a stopper in the fourth suit.

3C (3 of opener’s first suit) – Usually shows a 6 card suit with 4 in rebid suit, lacking a stopper in responder’s artificial fourth suit. See discussion for Lebensohl conventional treatment later in this lesson.

3S (3 of responder’s major suit) – Showing 3 card support and extra reverse values (19-21 HCP).

3D (3 of opener’s rebid suit) – showing a 6-5 hand with minimum reverse.

3H (3 of the fourth suit) – forcing with extras, ostensibly with a half-stopper asking responder to bid 3 Notrump with a partial or full stopper.

4C (4 of opener’s first suit – showing a 6-4 maximum hand, non-forcing).

4D (4 of opener’s rebid suit – showing a 6-5 maximum hand, non-forcing).

When responder’s cheapest bid is 2 Notrump instead of the fourth suit, opener’s rebids are slightly different:

1C – 1S;
2H – 2N;

With a balanced minimum reverse (17-18 HCP), opener typically rebids initial suit (5 or 6 cards), allowing responder to either pass or continue bidding to find game. In situations where Notrump is not appropriate, the partnership might even settle for partscore in opener or responder’s second suit with a reasonable fit. Remember, responder’s 2 Notrump “cheapest rebid” call is artificial and does not promise a stopper. With 19-21 HCP, opener may either signoff in 3 Notrump or bid fourth suit forcing to probe responder for a partial stopper.

Rebids with a medium hand:

Let’s revisit our prior sequence when responder has 8-12 points.

1C – 1S;
2D - ?

i.   K J 3 2   3 2   K 10 9   Q 4 3 2

ii.  A K 3 2   Q 3 2   Q J 3 2   3 2

iii. K Q 3 2   K 3 2   J 3 2   4 3 2

iv.  K J 3 2   2   K 10 9   Q 5 4 3 2

Recalling the cheapest of fourth suit or Notrump shows a weak hand. On this bidding sequence and with game going values, we do not want to signoff in partscore. Thus, responder shows extra values, rebidding:

a. 3 level of opener’s first bid suit – game forcing (first hand)
b. 3 level of opener’s second bid suit – game forcing (second hand)
c. Notrump with a stopper in fourth suit (third hand)
d. 4 level jump in opener’s first bid suit, showing slam interest. While this hand has the same honors as the first, responder is very excited to have little wasted values with a singleton in the fourth suit and great trump support.

Rebids when responder can support opener’s second suit:

Now we will examine hands where responder can support opener’s second suit, particularly a major suit where game requires only a 4 level contract.

1C – 1S;
2H - ?

i.   K J 4 3 2   5 4 3 2   Q 2   3 2

Game looks unlikely so responder begins with a signoff request, 2 Notrump here, planning to rebid 3H; opener then passes with 17-18 working points.

ii.   Q 5 4 3 2   A Q 3 2   3 2   3 2

iii.  K Q 4 3 2   K Q 3 2   J 3 2   2

Responder can immediately rebid 3H and 4H respectively. If you play “slow shows – fast denies”, perhaps you considered exchanging these bids. True, the third hand has extras, however the nice hand is somewhat flawed, missing first round controls and shortage in opener’s long suit.

iv.  A K J 3 2   A 4 3 2   2   Q 3 2

Finally, we have all the requirements to explore slam, appreciating our three rounds of control in the majors. This time we begin with 3H, allowing opener to cuebid controls, ala our “slow-shows” approach. Even if opener is ready to signoff in 4H, responder can initiate Blackwood slam asking sequence.

Rebids when responder can support opener’s second suit:

Not surprisingly, when opener has a two-suited hand (reverse bidding), responder often has complementary length in the remaining suits.

1C – 1S;
2D - ?

i.   K J 4 3 2   Q 5 4 3 2   3 2   2

As we’ve already learned, we begin a signoff by bidding the cheaper of the fourth suit or 2 Notrump. Coincidentally, the fourth suit happens to be our secondary suit, but this is our initiation of the signoff sequence. Assuming opener accepts the signoff request and bids 2 Notrump, responder may now rebid 3H, showing a true two-suited hand and asking opener to pick the best major.

ii.  K J 10 3 2   K Q 4 3 2   3 2   2

With game going values on the second hand rebid 3H
straight away, definitely a game forcing auction.

iii.  A K 4 3 2   A Q 4 3 2   3 2   2

With 3 outstanding controls, responder has visions of
a slam.  Yet until opener shows a fit with responder,
care should be exercised bidding 6 Notrump if the
partnership has a misfit.

Responder has a one-suited hand

After opener’s reverse, one-suited hands include 6+ carders and 5 card suits (5-4-2-2,
5-4-3-1, and 5-3- 3-2) lacking a stopper in the fourth suit:

1C – 1S;
2D - ?

i.  K Q 5 4 3 2   J 3 2   3 2   3 2

This hand certainly qualifies as a one-suiter; with a
weak 5-7 HCP hand, we can simply rebid our major,
2S

ii.  K J 4 3 2   4 3 2   4 3 2   Q 2

Begin the “cheapest rebid” sequence by bidding 2H,
attempting to signoff.

iii.  K J 10 3 2   K 3 2   4 3 2   3 2

With a stopper in the fourth suit and game going
values, 2 Notrump is our best rebid anticipating 3
Notrump from partner; jumping to 3 Notrump straight
away would show close to an opening hand with slam
interest.


iv.  A Q 5 4 3 2   3 2   4 3 2   3 2

Here we hold a fine 6 card major suited hand and can
jump to 3 of the major, 3S here.  A sound criterion
for jumping is a 5 card suit with an abundance of top
honors (3 of 4) or a 6+ card suit with at least Ace
and Queen.  Incidentally, responder’s jump is forcing
so it’s best not to make yourself unpopular with
partner by unilaterally jumping to 4S – reserve the
major game jump call for the next hand.

v.  A K Q J 4 3 2   3 2   3 2   3 2

Responder’s game jump should show a super-solid 6+
card running suit with strong interest in slam, such
as fifth hand.

vi.  K J 10 9 3 2   4 3 2   K J 2   2

Show your broken 6+ card major with 2 losers by
rebidding your major suit, planning a game jump on
your third bid.

vi.  K 10 9 3 2   4 3 2   K J 2   2

Some players use a fancy gadget to differentiate a 2
loser major with a 6+ carder from a “moth eaten” suit
like this one.   They do this by beginning our familiar
signoff sequence (cheaper of fourth suit or 2
Notrump), followed up by a surprising 3 level rebid of
the major suit.  Tricky - save this advanced
treatment for your seasoned partners!

Responder has a balanced hand

1C – 1S;
2D - ?

i.  K J 4 3 2   J 4 3 2   J 2   3 2


As expected, responder tries a signoff bidding 2H. 

ii.  K J 4 3 2   K 3 2   3 2   4 3 2

Holding 8-10 HCP or a good 7 pointer with 2 controls,
respond 2 Notrump in preparation for a 3 Notrump
game.


iii.  K Q 4 3 2   K J 2   Q 3 2   3 2


Responder jumps to 3 Notrump promising 11-13
HCP.

iv. A Q 10 3 2   K 3 2   K 3 2   Q 2

Finally, we actually begin with 2 Notrump; after
partner’s 3 Notrump rebid, we continue with 4
Notrump to show our 14-15 HCP hand (most play non-
forcing quantitative); if you are familiar with Good-
Bad 2 Notrump sequences, this will look familiar.

Lebensohl at last! While the above approach is completely workable, some prefer gadgets to differentiate signoff and game going hands. For those diehard Lebensohl lovers, it’s time to discuss Lebensohl over openers reverse (technically Ingberman with a slight twist). If you are not familiar with Lebensohl, advocates also enjoy this versatile convention when opponents’ overcall partner’s 1 Notrump opening bid as well as over opponents’ preemptive weak two opening bid followed by responses to partner’s double. Let’s explore Lebensohl after a reverse using some of the auctions earlier in this lesson:

1C – 1S;
2H - ?

i.   K J 4 3 2   5 4 3 2   Q 2   3 2

ii.  Q 5 4 3 2   A Q 3 2   3 2   3 2

With the first hand, responder seeks to signoff in
partscore; on the second hand, responder envisions
a Notrump game.   To signoff, responder makes an
artificial 2 Notrump call (below see exception after
opener’s 2D rebid).  Bidding 2 Notrump requests
opener to “transfer” to 3C – of course, with 19-22
points opener is free to ignore the request.  Opener
normally obeys by bidding 3C, allowing responder to
either pass with support or rebid 3 of a previously bid
suit.  These auctions might go:

   First             Second
1C – 1S;        1C – 1S;
2H – 2N;        2H – 3H;
3C – 3H;        4H – AP;

Since we are short on space, let’s recap showing a
few more constructive auctions where responder
shows interest in game or slam:

1C – 1S;        1C – 1S;        1D – 1S;
2H – 3C;        2H – 2S*;       2H – 3D;

* Some confuse responder's suit rebid as a signoff,
but using the cheaper of fourth suit forcing or 2
Notrump, a suit rebid is game forcing.

Okay, we’ve avoided opener’s 2D rebid long enough, so let’s tackle the exception to the rule. When opener begins with 1C and reverses with 2D, it’s clear opener is minor suit bound. Playing Lebensohl in this auction, responder bids fourth suit (instead of 2 Notrump) to begin a Lebensohl signoff sequence! Here are the two Lebensohl signoff examples after opener’s 2D reverse rebids with signoff and forcing responder rebids:

 Signoff          Signoff        Forcing        Forcing
1C – 1H;        1C – 1S;      1C – 1H;      1C – 1S;
2D – 2S;        2D – 2H;      2D – 2N;      2D –
2N

You may ask, what’s the big deal here – why not continue to use Lebensohl’s 2 Notrump conventional treatment?   Actually, we have several reasons to make the exception worth the effort for opener to declare Notrump:

1. The opening lead comes around to the 17+ point opener’s hand.
2. The stronger hand is not exposed, making it harder to defend.
3. When opener is top heavy in the minors with a strong hand and long minors, the auction is often headed for 3 Notrump.

For those who would prefer not to play the fourth suit Lebensohl treatment (Tim Bourke called this “Modified Blackout) after opener’s 2D reverse rebid, we have just the convention for you. The Ingberman convention (Tim Bourke’s original “Blackout”) works just like Lebensohl but does not include this treatment! So if your partner wants to play Lebensohl after reverses but always uses 2 Notrump as a signoff, technically they are referring to Ingberman, not Lebensohl.

 

Definition of Opener's Strong Jump Shift: Opener's jump bid is in a rank higher than both responder's suit as well as opener's initial suit rank.

Strong Jump Shift by opener with 19+ points:

Bid

Meaning

1C - 1D;
2H

Strong Jump Shift, 19 - 22 HCP (Opener's second suit is above both opener's and responder's suit)

1C - 1H;
2S

Strong Jump Shift, 19 - 22 HCP (Opener's second suit is above both opener's and responder's suit)

1D - 1H;
2S

Strong Jump Shift, 19 - 22 HCP (Opener's second suit is above both opener's and responder's suit)

1D - 1H/S;
3C

Strong Jump Shift, 19 - 22 HCP (typical Opener 3 level jump rebid, below opener's and responder's suit)

1H - 1S;
3C/D

Strong Jump Shift, 19 - 22 HCP (typical Opener 3 level jump rebid, below opener's and responder's suit)

1S - 1N;
3C/D/H

Strong Jump Shift, 19 - 22 HCP (Opener 3 level jump rebid over 1 NT)

Regular rebid by opener:

Bid

Meaning

1C - 1D;
1H/S

Up to 18 HCP - responder could pass (no need to reverse with 17-18 HCP)

1C - 1H;
1S

Up to 18 HCP - responder could pass (no need to reverse with 17-18 HCP)

1D - 1H;
1S

Up to 18 HCP - responder could pass (no need to reverse with 17-18 HCP)

Full Splinter jump rebids by opener show 4+ trump support in responder's suit, shortage (singleton or void) in the bid suit, and 18+ distributional points:

Bid

Meaning

1C - 1D;
3H/S

4+ Diamonds, 18+ distributional points, singleton or void in Hearts/Spades; note the splinter suit is always above responder's suit (2H/S would be a Strong Jump Shift)

1C/D - 1H;
3S

4+ Hearts, 18+ distributional points, singleton or void in Spades; note the splinter suit is always above responder's suit (2S would be a Strong Jump Shift)

1D - 1H/S;
4C

4+ Hearts/Spades, 18+ distributional points, singleton or void in Clubs; note opener's 4 level jump rebids are game-forcing splinters (2C is non-forcing, 3C is a Strong Jump Shift)

1C/D - 1S;
4H

4+ Spades, 18+ distributional points, singleton or void in Hearts; note the splinter suit is always above responder's suit (2H would be a Reverse, 3H is played as a Mini-Splinter by some - see below; others may choose to play 3H as a Full Splinter)

1S - 1N;
4C/D/H

5+ Spades, 18+ distributional points, singleton or void in lower suit; opener makes a rare "auto splinter"

Mini Splinter 3 level jump rebids by opener show 4+ trump support in responder's suit, shortage (singleton or void) in the bid suit, and 16+ distributional points.  By definition, opener's Mini Splinter suit must be beneath responder's suit, allowing responder to signoff in 3H/S with a minimum hand (6-8 bad points):

Bid

Meaning

1C - 1S;
3D

4+ Spades, 16+ distributional points, singleton or void in Diamonds, inviting game; note Mini-Splinter suit is always below responder's suit (2D would be a Reverse)

1C - 1S;
3D

4+ Spades, 16+ distributional points, singleton or void in Diamonds, inviting game; note Mini-Splinter suit is always below responder's suit (2D would be a Reverse)

1C - 1H;
3D

4+ Hearts, 16+ distributional points, singleton or void in Diamonds, inviting game; note Mini-Splinter suit is always below responder's suit (2D would be a Reverse)

1C - 1S;
3H

4+ Spades, 16+ distributional points, singleton or void in Hearts, inviting game; note Mini-Splinter suit is always below responder's suit (2H would be a Reverse)

Also see High Reverse, Strong Jump Shift, Splinters, and Mini-Splinters

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