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Encyclopedia of Bridge Terms |
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Bidding
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Hackett - See Conventions
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Duplicate |
Half Table - Referring to the two additional
players during a duplicate round without competitors, resulting in a sit-out
due to the odd number of pairs in the event. The Director organizes
the movement so sitouts rotate between pairs.
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General |
Half Trick - A term associated with a possible winner in a given
suit, with a 50 percent likelihood of winning a trick. A classic
example would be holding an Ace-Queen combination, anticipating finessing
the King from the Right Hand Opponent.
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General |
Hall of Fame - A special acknowledgement for veteran bridge
players in recognition of outstanding achievement.
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Bidding
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Hamilton
- See Conventions (Cappelletti, Pottage)
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Bidding
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Hamman's Rule - A quote attributable to Bob Hamman, loosely stated:
"When three No Trump is the (most attractive) alternative, choose it."
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General |
Hand
- Referring to the cards held by one or more players.
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Duplicate |
Handbook for ACBL Clubs - Rules
and guidelines to assist ACBL Clubs conduct sanctioned games. See
Handbook
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General
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Hand Distribution - The priori
probability of holding a certain hand pattern is based on mathematical odds.
Aspiring Bridge players make mental references the hand distribution when
bidding or determining the best line of play, particularly the most probable
hand distribution. Among the 39 possible hand patterns, 5 hand
patterns comprise 70 percent of the the possible hands. See
Probability of Hand
Distribution
Card Distribution
(remaining two hands)
Hand Distribution
(suits within a hand)
High Card Point Count (HCPs in one hand)
Miscellaneous Probabilities
(assorted interesting odds)
Number of Cards (card quantity in
a suit)
Posteriori Probability (example
when additional information is known)
Suit Combinations (best lead and
plays)
Expected Controls (based on HCP)
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Bidding
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Hand
Evaluation - See High Card Points,
Environmental Factors
Also see
Hand
Evaluation Books
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Jargon |
Hand Hog
- A player who regularly outbids their partner in an attempt to become
declarer.
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General |
Hand
Pattern - See Hand Distribution
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Duplicate |
Hand
Records - A bridge diagram of the player's hands. Common uses
include sheets used to duplicate hands before a session and provide hand
records to players after the session. See Law
13
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General |
Hand Shape - See Shape |
Duplicate |
Handicapping - An pre-determined adjustment to scoring players based on
one's prior performance or level of competency (masterpoint attainment).
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Duplicate |
Handicap
Games - ACBL clubs may offer handicap games where the contestants are
given a handicap (either plus or minus) based on previous performance or
degree of competence to create a more level competitive group.
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Duplicate
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Handicap
Pairs - The Handicap Pairs is conducted like an Open Pairs game,
however the
scoring method is different. The game produces two sets of winners, scratch
and handicap. The scratch standings are the same as they would be in an open
game. However, the handicap standings are based on the scratch score plus
handicaps that are awarded to make the event more evenly contested.
The handicap can be figured in either of two ways. First, it can be based on
the players’ ranks (a measure of expertise), with more matchpoints awarded
the lower the rank. Second, it can be based on recent performance as
compiled either by the director or the computer. Full awards are given for
scratch scores that place overall. Fifty-percent awards are given for
handicap scores that place overall. A pair that is eligible for matchpoints,
both scratch and handicap, receives the higher of the two awards, not both.
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Laws |
Handling
Cards - In a duplicate event, it is not proper to handle other player's
cards without their permission. Even with their permission, player's
must be careful to ensure the each card is returned to the correct player to
avoid a fouled board. See Law
7
,
90
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General |
Hard
Cheating - Referring to both improper pre-arranged communication (Law
73.b.2) and
other egregious activities. See
Cheating
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Jargon |
Hard
Values - Top honors (quick tricks), including
Aces and Kings.
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General |
HCP - The abbreviation for High Card Points. See
Details
Also see
Hand
Evaluation Books
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Jargon |
Hector - Jack of Diamonds,
referring to the
J,
the Prince of Troy. See
History of Cards
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General |
High Card
Point Probability - See
High Card Point Count
Card Distribution
(remaining two hands)
Hand Distribution
(suits within a hand)
High Card Point Count (HCPs in one hand)
Miscellaneous Probabilities
(assorted interesting odds)
Number of Cards (card quantity in
a suit)
Posteriori Probability (example
when additional information is known)
Suit Combinations (best lead and
plays)
Expected Controls (based on HCP)
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Jargon |
Heartbreaker - A hand or play of one's cards that results which is
significantly less than originally anticipated.
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General |
Hearts
- The second highest ranking suit, using the
symbol.
See Example
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Play
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Hedgehog
Squeeze - A squeeze of one opponent in three suits and the other
opponent in two or three suits. See
Example
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Bidding
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Help Suit
- Once partner's bidding indicates an agreement of the trump suit, the bid
of a secondary "help suit" may be used to inquire about partner's controls
in that suit (high cards or shortage).
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Bidding
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Help Suit Game Try (Two Way Game Try) - See
Conventions
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Bidding
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Herbert
Negative - A negative response using the cheapest available suit,
attributable to Walter Herbert.
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Duplicate |
Herman
Trophy - The trophy awarded based on the best individual overall
performance at the ACBL Fall National Championship.
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Laws |
Hesitation - A delay or break of one's normal tempo in bidding or play.
Doing so may provide "unauthorized information" to a partner about one's
holdings.
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Accidentally received information - See Law
16
Action by partner - See Law
16
As extraneous information - See Law
16
Adherence to proper procedures - See Law
74
Annoyance of opponent - See Law
74
Communication between partners - See Law
73
75
Deception - See Law
40
73
Emphasis - See Law
73
Gesture of player - See Law
73
Hesitation - See Law
73
Inadvertent variation in manner or tempo - See Law
73
Intentional deception - See Law
72
73
Intentional variation in manner or tempo - See Law
73
Mannerism of player - See Law
73
Prearranged unsanctioned communication - See Law
73
Speed - See Law
73
Tempo, variation in - See Law
73
Variation in manner - See Law
73
Variation in tempo - See Law
73
See Duplicate
Decisions
See
Director Tech File,
More
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Play
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Hexagon
Squeeze - A squeeze where all three menacing suit cards must be
protected by both opponents (double guard). See
Example
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Play
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Hexagon
Trump Squeeze - A squeeze where opponents are menaced by declarer in the
trump suit.
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Jargon |
Hideous Hog - A whimsical character created by Victor Mollo.
The Hideous Hog is noted as being intensely boring albeit a remarkably
effective player.
See Bridge Books
by Victor Mollo
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General |
High Card
- Holding the highest ranking card at a given trick during the play of the
hand.
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General |
High Card
Points - See HCP
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Bidding
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High
Gerber - See Conventions
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Bidding
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High Low
Signal - See Conventions
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Bidding
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High
Reverse - A non-jump reverse used to indicate a strong hand. A
high-reverse bid is made by making a three-level bid in a lower suit than
the original bid, after partner or opponent's two-level response. See
Details
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Laws |
Highly Unusual Method (HUM) - An alertable bid which goes contrary
to the typical use of the expected meaning for a given bid. For instance, most players would consider
a double of opponent's one or two level bid a takeout bid; if a partnership
agreed to use such a double for penalty, the call would be a Highly Unusual
Method. See
Alerts
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General
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History
of Bridge - Bridge found its roots from the British game of whist,
originated in the 1500s. Many historians believe the game of Bridge began at
the Galata Bridge in Istanbul, traversed by British soldiers during the
Crimean War (1853-1856). The British would stop in Istanbul
coffeehouse to played cards. In the 1920s, Harold Vanderbilt modified the
game to Contract bridge while on a cruise ship, adding a novel element to
Bridge scoring. See Details
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Jargon |
Hit -
To either ruff or double an opponent.
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Jargon |
Hit the
Table - To pass.
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Jargon |
Hog -
A player who regularly outbids their partner in an attempt to become
declarer.
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General
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Hold
-
1. |
Referring to a card or
cards held |
2. |
To preclude an opponent
from making additional tricks |
3. |
To maintain the lead |
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General |
Holding
- Referring to a card or cards held
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Play
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Hold
Back, Hold Off, Hold Up - To wait until a more opportune time to
take a trick, attempting to disrupt the opponent's transportation from one hand to the
other.
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Rubber |
Honeymoon
Bridge - A two-handed variation of bridge.
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General
Laws |
Honor
Cards
- The Ace, King, Queen, Jack, and Ten of the four suits. See
Example
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As major penalty cards - See Law
50
Scoring table - See Law
77
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Rubber
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Honor Bonus - Additional points associated
with Rubber Bridge scoring:
Four trump honors in one hand |
100 point bonus |
Five trump honors in one hand |
150 point bonus |
Four Aces (if Notrump) in one hand |
150 point bonus |
See Law 81
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Play
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Honor Lead - Leading a honor card, often providing a context about
one's remaining holdings to their partner. See
Opening Leads, Passive Lead,
Trump Lead
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Rubber |
Honors - See Honor Bonus
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General |
Honor Tricks - See HCP
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Jargon |
Hook - To finesse a trick.
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Jargon |
Hop - To play a high card on a trick.
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Jargon |
House Player - Referring to an employee of a bridge Club assigned to
complete a foursome.
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Rubber |
House Rules - Local rules which are added to or amend the Laws.
See Alternative
Club Laws (Rubber Bridge)
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General
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Houston Affair - In 1977, Larry Cohen and Richard Katz suddenly resigned in the middle of
final round of competition. Speculation among newspapers articles
stated the pair were using improper communications based on prior
agreements (Law
73.b.2) See
Cheating
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Duplicate |
Howell Movement - A duplicate movement where all pairs and boards
move from table to table. The Howell movement is frequently used
when the Director determines there are an insufficient number of players to
use a Mitchell movement. Unlike the Mitchell movement, pairs do not
maintain a North/South or East/West direction throughout the session.
See Howell Guide Card
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General
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Hoyle -
1. |
A leading authority and
author of the original book on Whist. |
2. |
The expression "According
to Hoyle" implying strict adherence to the rules. |
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General |
HTH - Abbreviation for Hope This Helps
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Jargon |
Huddle - To make an out of tempo hesitation before a bid or play.
This often gives others the player is facing a difficult decision. See
Hesitation
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Laws |
HUM - See Highly Unusual Method.
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