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Encyclopedia of Bridge Terms |
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General |
Maccabiah
Games - Games held in Israel to demonstrate athletic excellence,
including Bridge.
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Jargon |
MacGuffin
- A card which, whether played or held, provides dangerous information to
opponents.
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General |
Main Suit
- The cards with most length held by the bidder, usually planned to become
the trump suit.
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Laws |
Major Penalty Card
- To prematurely or deliberately face or otherwise expose an honor card to
opponents (except by Declarer). If more than one card is exposed, each
exposed honor becomes a major penalty card according to the Laws. See
Details
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General |
Major Suit
- Referring to either the Spade or Heart suit. See
Example
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Bidding
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Major Opening - See
Conventions |
General |
Major Tenace
- Referring to the Ace-Queenm in a suit, missing the King. |
General
Duplicate |
Make
-
1. |
To fulfill an auction
contract commitment |
2. |
In Duplicate Bridge, to
arrange the cards for play at other tables according to a printed hand
sheet for each player |
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General
Duplicate |
Make Up
-
1. |
To shuffle the cards |
2. |
To join players at a table
to complete the foursome |
3. |
To recreate a hand per a
hand record, typically associated with preparing boards for a duplicate
tournament |
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Jargon |
Mama Papa
- Partners who play Bridge with elementary systems and few conventions.
Also see KISS
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Jargon |
Man with the Axe - The colloquial term referring to
K (King of
Diamonds). See Card Names
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Laws |
- Mannerism -
- Accidentally received information - See Law
16
Action by partner - See Law
16
Exposed card - See Law
50
Remark by partner - See Law
16
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Bidding
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Marionette
- A transfer, or puppet, which instructs ones partner to make an artificial
bid at the cheapest level, allowing the other partner to then clarify their
holdings through the subsequent bid.
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General
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Marked Card
-
1. |
A card which was previously
damaged in such as way other players may identify the suit. Also
see Cheating |
2. |
To infer a certain card in
opponent's hand based on prior bidding or play. |
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Play
Jargon |
Marked Finesse
- To finesse a specific opponent for a marked card, based on bidding, leads,
line of play, or inferences such as a hesitation, gesture, or the like.
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Bidding
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Marx 2 Clubs
- See Conventions |
General |
Master
-
1. |
An excellent player of
notable acclaim |
2. |
The highest card remaining
in a suit |
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Jargon |
Master Hand
- The controlling hand, usually based on significant trump holdings.
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Duplicate
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Masterpoint
- An American Contract Bridge League rating of merit based on Duplicate
tournament play, created in 1936
by William McKenny
and Ray Eisenlord. See
Tech File - Masterpoint Requirement for Ranks
and Masterpoint
Ranking Table
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Laws |
Masterpoint Award Rules & Regulation - Detailed formulas for Bridge
Directors to understand calculations. See
Tech File - Masterpoint Award Rules & Regs
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Bidding
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Master
Solvers' Club - A monthly and yearly bidding contest. On eight problems
each month, notable bridge players are shown a hand with a partial auction and are challenged to decide
their action. Solvers have been facing this challenge every month since
October, 1929. High scorers for the month and year are listed; the top two
high scorers for the year win the right to participate in a Bridge World
department. Anyone who names the eight
highest-scoring actions in a month is invited to the expert panel. The
emphasis is on discussion. The expert panelists explain their reasoning.
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General |
Match
- A series of hands played against competitive teams.
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Duplicate |
Matchpoints
- In Duplicate Bridge, scoring based on points awarded against competitive
teams. One point is awarded for every pair who has a lower score on a
given hand, and one-half point for each pair with an identical score.
See Law
78
Also see
Matchpoint books
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Bidding
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Mathe
- See Conventions |
Bidding
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Mathe Asking Bid
- See Conventions
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Bidding
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Maximal (Overcall) Double - When both sides have a suit agreement
(Opponents Bid And Raise - OBAR in lower suit), a double invites
game, while a suit bid is merely competitive. See
Details
Also see Books on
Doubles
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General |
Maximum
-
1. |
The greatest number of
tricks attainable with one's holding |
2. |
A holding with the strength
and/or length at the high end of the bidding threshold |
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Bidding
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McCabe Adjunct - See
Conventions |
Play
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McKenney Signal
- An English term indicating a suit preference signal. See
Lavinthal
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Duplicate |
McKenney Trophy
- The award presented by the ACBL to the member accumulating the most
masterpoints in a given year.
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Jargon |
Medium Cards
- Intermediate body cards that are likely to support partner's holdings, as
any combination of 10, 9, and 8 in partner's bid suit.
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General
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Member
-
1. |
A player at a Rubber Bridge
table |
2. |
One of the players in a
team tournament event |
3. |
A tournament player joining
an official body, as the ACBL |
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Play
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Menace
- A card which opponents must guard against by keeping holding in that suit,
otherwise the card will win a trick. See Examples
and Squeeze
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Duplicate |
Men's Pairs - An all-male duplicate competitive event.
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Play
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Merrimac Coup - A play which purposely sacrifices a high card to
knock out an entry in opponent's hand (often the dummy). The strategy
is named after the American ship Merrimac while fighting the Spanish fleet
in Santiago.
Example
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Bidding
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Mexican 2 Diamonds - See
Conventions
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General |
ME - Abbreviation for MisExplanation
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General |
MI - Abbreviation for MisInformation
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Bidding
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Michaels Cuebid - See Conventions
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Duplicate |
Mid Chart
Conventions - See ACBL Mid Chart
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Jargon |
Middle Card - The intermediate card of a 3-card holding, given
consideration to show the opening leader's count in the given suit.
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Jargon |
Middle Game - After the opening lead, the defensive and offensive
tactics used to maximize the pair's assets before the end game.
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Jargon |
Middle Honors - Referring to Kings, Queens and Jacks
(also known as Face Cards, Court Cards, etc) See
Example
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Play
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Middle Suit - The suit guarded by opponents, where declarer executes
a Double Squeeze with a threat card in that suit.
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Duplicate |
Midnight Game - After completion of day and evening games, a 3 hour
tournament that begins at 12AM.
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Duplicate |
Midnight Swiss - A popular late night game at NABC Tournaments, with
5 matches of 5 deals, with 5 minutes per hand.
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Bidding
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Miles Responses to 2 Notrump Openings - See
Conventions
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Duplicate |
Mingled Movement - An individual movement where groups of players are
are intermixed as partners and opponents.
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Bidding
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Mini Max
Gerber - See Conventions |
Duplicate |
Mini McKenny - The McKenny award is presented to the ACBL player
winning the most masterpoints during a calendar year. Players beneath the
ranking of Life Master compete for the Mini McKenny
awards, including: Rookie, Junior Master, Club
Master (Master), Sectional Master (National Master), Regional Master (Senior Master),
and NABC Master (Advanced Senior Master).
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Play
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Minimum - The least adequate holding to make a call based on one's
strength and distributional values.
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Bidding
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Mini Notrump - See Conventions
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Bidding
Jargon |
Mini Roman
- See Conventions
Describing a hand with a 4-4-4-1 or 5-4-4-0 shape. See
Shape
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Bidding
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Mini Splinter - See Conventions
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Jargon |
Minnie - A hand with minimal values
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Bidding
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Minor Opening - See
Conventions |
Laws |
Minor Penalty Card - To prematurely or deliberately face or otherwise
expose an non-honor card (smaller than 10) to opponents, except by declarer.
If more than one card is exposed, each exposed non-honor becomes a major
penalty card according to the Laws. See
Details
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General |
Minor Suit - One of the two lower ranking suits, including Diamonds
or Clubs. See
Example
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Bidding
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Minor Suit
Smolen - See Conventions |
Bidding
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Minor Suit Stayman - See
Conventions
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Play
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Minor Tenace - Initially, a suit containing a King and Jack, missing
the Ace and Queen are the minor tenaces; after top honor/s have been played,
the second and fourth highest remaining cards of the suit become the minor tenace.
See Finesse
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General |
Mirror - Two hands of identical suit distribution, often leading to
duplication of values. See
Duplication of Distribution
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Laws |
Misboard - The act of misplacing cards in the wrong slots of a board
in duplicate play, resulting in a fouled board unless rectified before play
begins at the next table. See
Laws
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General |
Miscellaneous Bridge Probabilities - Assorted interesting odds
Miscellaneous Probabilities
Card Distribution
(remaining two hands)
Hand Distribution
(suits within a hand)
High Card Point Count (HCPs in one hand)
Miscellaneous Probabilities
(assorted interesting odds)
Number of Cards (card quantity in
a suit)
Posteriori Probability (example
when additional information is known)
Suit Combinations (best lead and
plays)
Expected Controls (based on HCP)
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Laws |
Miscut - An illegal cut of less than 4 cards. See Contract
Laws
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Laws |
Misdeal - An improper deal, where an incorrect number of cards are
dealt to players or a dealt card becomes exposed. See Law
13
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Jargon |
Misery - A line of play destined to result in failure, originating
from the game "Solo", where it is desirable to lose tricks.
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Laws |
Misfit - A situation where partnership hands do not compliment
one another. See
Laws
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General |
Mishearing - The circumstances where a player mistakenly hears a
call
or a card called from the dummy. A player may always ask for bidding
review at their next turn.
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Laws |
-
Misinformation -
-
Call based on - See Law
21
Lead based on - See Law
41
47
Play based on - See Law
47
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Laws |
Misleading Call Or Play,
Intentionally - See Law
40
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Laws |
Misnomer - An mistaken call or play. The player may, without
pause for thought, correct the intended call or play. Otherwise, as
long as the action was legal, the call or play is in force. If the
mistaken call or play occurred after a pause and unauthorized information
may have been given to another player, equity shall be restored. See
Law 25
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Laws |
Misplacement Of Cards In Board - See Law
90 |
Laws |
Missing Card - An card absent from the hands of one or more players.
All players should count their cards before looking at their hand and
immediately correct the deficiency. If the missing card is discovered
after bidding or play begins, it is returned to the correct hand. See Law
14
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General |
Mississippi Heart Hand - A rigged deal purportedly used by Whist
cardsharps on the Mississippi River steamboats during the late 1800's.
The unknowing South is allowed to bid a large sum of money on the hand,
which is doomed to lose. See
Example
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Laws
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Mistaken Bid - See Law
75
-
Concealment prohibited -
40 -
75
Mistaken bid -
75
Psychic -
40
Violation of -
75
See
Director Tech File
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Laws |
Mistaken Explanation Of Partnership Understanding - See Law
40
75
See
Director Tech File
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Duplicate |
Mister and Mrs. - A special bridge tournament often played
around Valentine Day, limited to a married
couple partnership (called Flitch in England).
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Laws |
Misunderstanding Not Based On Misinformation - See Law
21
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Duplicate |
Mitchell Movement - A duplicate Bridge player movement where
all tournament pairs and boards move in a uniform manner. Each pair is
assigned a North/South or East/West direction, the boards played are
assigned an incremental number, and the tables are also assigned an
incremental number. After each round, the Director typically instructs
the East/West pairs to move up to the next higher numbered table (the pair
at the highest table move to table 1) while the boards at each table are
moved down one table. The Director ensures East/West players do not
play boards twice using a Relay or Skip Mitchell when the session has an
even number of tables. See Details
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Bidding
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Mixed Call - See Conventions
(Mixed Raise)
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Bidding
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Mixed Raise - See
Conventions
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Duplicate |
Mixed Pairs - A male-female pair tournament event.
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Duplicate |
Mixed Teams - A 4-6 member team comprised of two male-female pairs.
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Laws |
Mixed Cards After Play - A player must not interchange their cards
when another player requires inspection of one's cards. Mixing cards
is in violation of Law 66
when an opponent's inspection request is associated with a revoke, the
number of tricks won or lost, or to validate honors (in Rubber Bridge).
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Play
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Mole Squeeze - A squeeze on one opponent, then conceding the lead to
create an endplay on
the other opponent. See
Example
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Jargon |
Molly Hogan - The colloquial term referring to the SQ (Queen of Spades).
See Card Names
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Jargon |
Momma Papa - A tongue-in-cheek phrase indicating a lack of
sophisticated conventions to handle a certain situation. Also see
KISS
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Jargon |
Monarch - The colloquial term referring to a
King. See
Card Names |
Jargon |
Monster - A hand with outstanding strength or suit distributional
values.
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Play
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Monty Hall Trap - The fallacious assumption that information provided
by a player always provides proportionate statistical data. In Monty Hall's
game show, a player could randomly choose a prize behind one of three door,
providing a one in three chance. Next, Monty opens one of the three
doors which does not reveal the prize, leaving two remaining doors. Do
we assume that since only two doors remain the percentage is now one in two
(50%), or were we specifically given a losing door and the odds have not
appreciably changed? The answer lies in part whether or not the
information was random or misleading data by an opponent. An example
of the Monte Hall Trap is the mistaken belief the probability of card
randomness changes from hand to hand - failure to make a game bid three
hands in a row does not change the statistical probabilities of making a
subsequent game. However, posteriori odds such as suit and HCP
probabilities may indeed change the probabilities based on bidding and play.
Also see Rule of Restricted Choice.
Card Distribution
(remaining two hands)
Hand Distribution
(suits within a hand)
High Card Point Count (HCPs in one hand)
Miscellaneous Probabilities
(assorted interesting odds)
Number of Cards (card quantity in
a suit)
Posteriori Probability (example
when additional information is known)
Suit Combinations (best lead and
plays)
Expected Controls (based on HCP)
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Jargon |
Mop Squeezer - The tongue-in-cheek colloquial term referring to the
Q (Queen). See Card Names
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Duplicate |
Morehead Trophy - Awarded to the winners of the Knockout team at the
ACBL Grand National Team.
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Duplicate |
Morning Game - A morning side-game tournament offered at Regional and
North American ACBL tournaments. Morning Knockout events run four
days, awarding gold points for overall games won and red points for matches
won.
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Play
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Mortons Fork Coup - A choice offered by the declarer for the defender
to possibly win a trick with a low card, allowing declarer to subsequently
promote the suit. Should the defender refuse to take the trick, the
declarer discards the losing honor on a winner in a side suit. See
Example
Also see Coup,
Crocodile Coup,
Vienna Coup and books on
Coups,
Squeezes
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Bidding
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Moscito - As the acronym for its name suggests, the system is based
on a Major Oriented Strong Club (MOSCito) methods created by Paul Marston
and Stephen Burgess. See
Convention
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Bidding
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Moscow Escape - Especially when playing
Weak Notrump openers, a conventional countermeasure when opponent Doubles
for penalty. See Details,
Pre-Escape,
Exodus
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Jargon |
Moth Eaten
- A derogatory colloquial term referring to poor tenace holdings, as:
K J 9 7 or worse. See
Card Names
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Duplicate |
Move - In Duplicate Bridge, the Director calls for a move between
rounds instructing players to shift appropriate boards and tables. See Law
8 and Example.
|
Duplicate |
Movement Of Boards, Players - See Law
8 and Example
|
General
Jargon |
Moysian Fit - Referring to declarer's 4-3 trump split named after
Alphonse Moyse Jr., who (in certain situations) strongly advocated opening 4
card majors and raises with 3 card support. See
Details
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General |
MSC - Abbreviation for Master Solvers' Club [The Bridge World]
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Laws |
MPC - Abbreviation for Major Penalty Card
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Laws |
mPC - Abbreviation for minor Penalty Card
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Play
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MUD - See Conventions
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Bidding
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Multi 2 Diamonds - See Conventions |
General |
Murder - A true tragedy which occurred in 1931; John S. Bennett was shot to death
by his wife during a bitter argument over a hand at the Bridge table. While
she was tried for murder, the Jury acquitted her.
See the famous hand
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