Help
|
Encyclopedia of Bridge Terms |
|
Duplicate |
RA - Abbreviation for Regulating Authority
|
General |
Rabbi's
Rule - The whimsical saying, "Play the Ace when the King is a
singleton". The creator of the Rabbi's Rule is Milton Shattner,
appropriately nicknamed the Rabbi.
|
Jargon |
Rabbit
- An English expression referring to an new player lacking experience.
|
Jargon |
Rachel -
Queen of Diamonds, referring to the
Q, was based on the matriarch described
in the Book of Genesis. See
History of Cards and Card Names
|
Jargon |
Rags
- A colloquial term referring to a hand with few honors or useful intermediate cards, deemed unworthy of
taking many tricks. See Card Names
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Bidding
|
Range Stayman - See
Conventions |
Duplicate |
Rainbow Individual Movement
- A systematic individual Duplicate Bridge movement where players are
segmented by their starting location. Segmented groups have specific
movement directions between rounds according to multi-colored guide cards
(i.e., Rainbow colors).
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Bidding
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Raise
- To increase partner's bid in the same denomination, typically by one-level
unless specifically stated otherwise. Depending on partnership
agreements, a raise may show a minimum or invitational hand.
|
General
Duplicate |
Rank
-
1. |
The precedence of suits,
factored in bidding and cutting for deal. The suit priority is
(suits are alphabetical from highest to lowest):
|
2. |
The priority of cards
within a given suit (descending order):
Ace,
King, Queen,
Jack, 10,
9, 8,
7, 6,
5, 4,
3, 2
|
3. |
The rating bestowed by the
sponsoring Bridge organization. In the ACBL, the rankings are:
Junior Master |
5
masterpoints |
Club Master |
20 masterpoints |
Sectional Master |
50
masterpoints
(5 Silver) |
Regional Master |
100 masterpoints
(5 Red/Gold & 15 Silver) |
NABC
Master |
200
masterpoints
(5 Gold, 15 Red, & 25 Silver) |
Life Master |
300 masterpoints
(25 Gold, 25 Red/Gold) |
Bronze Life Master |
500
masterpoints |
Silver Life Master |
1,000 masterpoints |
Gold
Life Master |
2,500 masterpoints |
Grand Life Master |
10,000 masterpoints
(1 victory in North American
open championship) |
|
- Cards in general - See Law
1
Cards played - See Law
44
Denominations - See Law
18
Exposed card - See Law
24
Suits - See Law
1
18
44
|
Duplicate |
Ranking
- The position achieved by a player, pair, or team achieves in a Bridge
tournament.
|
Jargon |
Rattle off
- To run a series of tricks in a long suit.
|
Jargon |
Rattlesnake
- The colloquial term for a hand with a tricky 4-4-4-1 distribution. See
Shape
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Bidding
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Rebid
- To make a second bid in either the original or secondary suit.
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Bidding
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Rebiddable Suit
- A long suit with sufficient honor strength to justify being rebid.
In a non-competitive auction, rebidding a suit typically shows minimum
values and is non-forcing.
|
Duplicate |
Recap
Sheet- A recapitulation summary sheet, showing the individual results of for each
board in a tournament. See
Example
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Play
|
Reciprocal Squeeze - Similar to the double squeeze, the reciprocal
squeeze exploits opponents' holdings in two suits. The unique aspect
of the reciprocal squeeze is that the opponents' are each squeezed by
winners in each other's guard suit. See
Example
|
Duplicate |
Recorder
- The official at a tournament responsible to arbitrate issues dealing with
non-standard behavior.
|
Duplicate |
Recording
ACBL Masterpoints - The ACBL Club or Tournament Director scores and
assigns masterpoints earned for eligible members. The member's name,
membership number, and masterpoints are forwarded to the ACBL at Memphis on
a monthly basis; the usual practice is to forward the results electronically
via a personal computer using ACBLScore software. In turn, the ACBL
accumulates a member's masterpoints earned during the month, adding the
points to their overall masterpoints rating. See
ACBL
Member's Masterpoint website.
|
Laws |
Rectification - Generally, rectification refers to adjustment made by
the Director to permit the auction or play to proceed as normally
as possible after an irregularity has occurred. Redress includes
awarding an adjusted score, and requiring or postponing the play of a board.
However, if the Director gave an incorrect ruling, an artificial adjusted
score may be awarded to return equity to both non-offending sides. See Law
82.
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Play
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Rectify the Count - To deliberately lose one or more tricks in
preparation for a squeeze play. See
Example
|
Jargon |
Red Versus Red - Referring to neutral Vulnerability
(favorable bonuses but greater penalties for failed contract). See Examples
|
Jargon |
Red Versus White- Referring to
unfavorable Vulnerability
(higher risk-reward scoring). See Examples
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Duplicate
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Red Points
- Pertaining to ACBL masterpoints awarded in certain tournaments, typically
earned at Regional and National events. In addition to Black, Silver,
and Gold points, the ACBL requires an achievement of 25 Red Points to become
a Life Master. Regional tournaments and regional events at NABCs award
red points except for overall and section tops (see Gold Points below).
Grand National Teams (GNT) events, North American Open Pairs (NAOP) events
and other special games afford players the opportunity to earn red points at
their local clubs.
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Laws
|
Redeal
- Should the Rubber Bridge dealer accidentally face a card when dealing or
the cards are not dealt in the correct manner, the cards should
be reshuffled, cut, and redealt; an opponent may also ask for a redeal. In a Duplicate event, redealing
is typically only allowed prior to the first time the cards are played.
In the event all four Duplicate players Pass, the board shall not be
reshuffled. The Director shall not exercise his
Law 6 authority to order one board redealt when the final result of a
match without that board could be known to a contestant. Instead, he
awards an adjusted score.
-
Auction closed without a bid - See Law
22
Correction of misdeal - See Law
13
Discretion of director to require - See Law
6
86
Misdeal - See Law
13
Team event - See Law
86
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Bidding
Laws |
Redouble
- Following a Double, either opponent may Redouble. A common usage of the Redouble is "SOS", asking partner to
help! Another common use is: 1x - (X) - XX to
show 10+ points, possibly implying no fit or interest in penalizing the
opposition. Assuming the Redouble
is Passed by all three players,
Law 77 dictates
scoring bonuses or penalties:
Contract Made |
Trick score is quadrupled |
|
Overtricks are 200
points each
if Non-Vulnerable,
400 points if Vulnerable |
|
100 points for fulfilling contract
(insult) |
Contract Not Made |
For first undertrick,
200 point penalty if Non-Vulnerable |
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For first undertrick,
400 point Penalty each, if Vulnerable |
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For second and third
undertrick,
600 point penalty each, if Non-Vulnerable |
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For second and third undertrick,
1,000 point Penalty each, if Vulnerable |
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For fourth and above
undertrick,
800 point penalty each, if Non-Vulnerable |
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For fourth and above undertrick,
1,000 point penalty each, if Vulnerable |
- Error in stating bid redoubled - See Law
19
Form -
19
Inadmissible - See Law
19
32
35
36
39
Increase in scoring values - See Law
77
Legal - See Law
19
Out of rotation - See Law
32
Proper form - See Law
19
When pass was required - See Law
37
|
Laws |
Redouble Out Of Rotation
- A legal call is made after one's right hand opponent bids; out of rotation
calls, including redoubles, are improper (see Law
32):
Offender's opponent next in rotation
accepts the out of rotation Redouble |
Penalty waived and Redouble accepted
(unless inadmissible); lead penalties may still apply |
When offender's right
hand opponent was next in rotation |
If RHO Passes, offender
must repeat the Redouble if legal (LHO bids followed two Passes); only
lead penalties may apply |
Offender's right hand opponent bids |
Offender's partner must Pass and continue
to Pass throughout the current auction |
|
Duplicate |
Red
Ribbon Pairs - A special ACBL tournament held at the Fall North American
Bridge Championship; invitees include:
1. |
Those who place first or
second in a regionally-rated event of at least Flight B status |
2. |
Neither of the qualifying
pair shall hold more than 1,500 masterpoints at time of qualification |
3. |
Players with fewer than
2,000 masterpoints |
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Duplicate
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Reduced Howell
- When the boards to player ratio is low, the players may find the number of
rounds in a session is too large; while each pair has an opportunity to
compete against one another, the additional rounds often results in a longer
session. The Reduced Howell increases the number of stationary pairs
-- this decreases the moving pairs, board set, and most importantly, the
number of rounds.
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Play
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Reentry
- A winning card in the opposite hand to provide transportation necessary to
execute a trick-taking action.
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Play
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Refuse
- To decline winning a trick offered by the opponent, rejecting the
opportunity to overtake or ruff the trick.
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Duplicate |
Regional
- Each of the 25 ACBL Districts offer Regional tournaments, lasting four to
seven days. Tournament formats include Pairs, Swiss, Knockouts,
Intermediate-Novice, and other games. Winners are awarded Red
pigmented masterpoints.
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Duplicate |
Regional
Master - A player who has 100 to 200 recorded masterpoints, at least 5
of which are red or gold and at least 15 of which are silver, is known as a
Regional Master.
|
General |
Reith
- In the 1930's, George Reith originated the 6-4-3-2-1 point count system
for A-K-Q-J-10. He also created and documented a 1/1 bidding based on
bidding a 4 card suit. See
Distribution Points
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Bidding
Play
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Reject
-
1. |
To decline accepting a slam
or game try |
2. |
To decline acceptance of
partner's suggested call. Example: 1N - (P) - 2D - (2S);
P
Normally, 1 Notrump opener would be expected to accept responder's 2D
Jacoby Transfer to Hearts ; however, without 3 card support, the 1 Notrump opener rejects the transfer by
passing in a freebid position |
3. |
To decline taking a trick
or other offered play by the opponents |
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Bidding
Duplicate
|
Relay
-
1. |
An waiting bid not
related to player's holding. After the relay, partner further
describes their hand. |
2. |
The byestand (relay table)
used in a Duplicate event to hold transitory boards not in play at a
given round. Byestands are required in certain movements with an
even number of pairs to ensure players do not play the same board twice. |
|
Bidding
|
Relay
Systems - A bidding methodology relying on a series of informational
minimal bids that do not necessarily relate to the player's holding.
Relay bids typically provide generalized information about one's strength
and distribution. The Relay System was initially created by
Pierre Ghestem in 1950. Bertrand Romanet followed up with
the Alpha, and Pierre Collet Relay System in the 1960's.
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Bidding
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Relays Over Weak
2 Bid - See
Conventions.
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Duplicate |
Relay
Mitchell - A Duplicate player movement to facilitate an even number of
players and the Director chooses to play the same number of round as the
number of tables. A spare set of boards are shared by two adjacent
tables, left on a byestand. Using this technique, all players
have the opportunity to compete against all opponents.
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General
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Remainders
- The residual cards of a 4+ card suit that are outstanding in the remaining
hands. 2 or 3 card remainders are called "balanced", while 1 or 4 card
suit holdings are call Unbalanced.
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Jargon |
Rembrandt
- The colloquial term referring to picture or court cards - the Kings,
Queens, and Jacks. See Card Names
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Bidding
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Remove
- To "pull" partner's double intended for penalties, attempting to
produce a better result.
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Laws |
Renege
- See Revoke
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Bidding
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Reopening
- To make a call after two passes in order to keep the auction alive.
See Balancing Bids.
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Bidding
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Reopen the Bidding
- Typically referring to a low-level auction at the 2 or 3 level, the player
in the passout seat makes a call. The reopening, or balancing bid may
be made with the intention to:
1. |
Make the contact |
2. |
Take a modest penalty,
sacrificing less than the opponents would score based on length in
their trump suit |
3. |
Push the opponents to an
uncomfortably high level, where they may not make their contract |
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Play
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Repeated Finesse - When holding tenaces
or double split honor sequences, a player can often increase the likelihood
of winning a finesse through successive attempts. See
Example
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Play
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Repeated
Squeeze - A simple squeeze play invoked on one player in three suits.
Leader plays a winning trick in the fourth suit, squeezing one opponent of
three winning cards -- the leader carefully watches the discards fall and
continues leading in that suit knowing those holdings have now been
promoted. See Example.
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Play
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Repeating Triple Squeeze
- A Triple Squeeze followed by a
Simple Squeeze, both being invoked on one
player during the play of a hand.
|
Duplicate |
Repechage - Referring to a second chance in an
alternative event after losing the first round in a Knockout Duplicate
event. This format is commonly used in Compact Knockout games.
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Bidding
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Re Raise
- An invitational raise over partner's raise of same suit raise, typically
at the 3 level.
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Bidding
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Rescue
- To "pull" or remove partner's penalty double of opponents' bid,
anticipating a more desirable based on one's holdings including:
1. |
The quality of the
rescuer's suit and perhaps secondary suit |
2. |
The anticipated fit and
playing strength compared to that of the opponents |
3. |
The level of the rescue
bid, considering one's holdings |
4. |
Hand characteristics not
disclosed to partner during bidding |
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Bidding
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Rescue Bid
- A bid predicated on one's suit length and a misfit with partner's suit,
especially after partner's bid has been doubled for penalty.
|
Bidding
|
Rescue
Redouble - A "SOS" Redouble asking for partner's help by bidding another
suit which will result in a more desirable result.
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Laws |
Reserve Ones Rights
- Should an opponent consume excessive time to make a call, that player may
have provided Unauthorized Information to the offender's partner. Many
organizations dictate that the offender's opponents must immediately
announce the right to summon the Duplicate Director later if, after noting
the final result, believe they were damaged by the offender's "pause for
thought". Some sponsoring organizations require that the Director be
summoned immediately. In either case, the Director must be immediately
called when the players do not agree that a hesitation occurred. See
Law
16
|
Jargon
|
Resock - To
redouble the contract.
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General |
Responder
- The opener's partner. Technically, the four positions at the table
are: opener - overcaller - responder - advancer. See Example
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Bidding
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Responder's Rebid
- The second bid by the responder.
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Bidding
|
Responsive Double
- See Conventions.
Also see Books on
Doubles
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Play
|
Restricted Choice - An evaluation tactic relying on the mathematical
probabilities to determine an opponent's holding in a given suit.
Essentially, the Restricted Choice principle states that when a specific opponent's
play indicates a choice of equal plays, the other opponent is
likely to have a fewer cards in the given suit. See Example
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Jargon
|
Resultor,
Result Player - Also known as a Second Guesser, a player or kibitzer
who suggests a bid or line of play after the hand has been
played, indicating they knew the failings of the player or players under
scrutiny. The inference is that a Resultor is not able to indicate
a correct line before the hand is bid or played. As
Bridge professional and writer Marty Bergen aptly wrote, "Only Mom loves a Resultor"
|
General |
Retain the Lead
- To win the opening trick and continue leading on a successive trick or
tricks.
|
Laws |
Retention
Of Right To Call - See Law
34
|
Laws |
Retraction of Call -
- After opponent's infraction - See Law
16
After disclosure of opponent's misinformation - See Law
16
21
Bid out of rotation as - See Law
31
Correction of inadvertent or illegal call - See Law
25
Immediate - See Law
25
Information resulting from - See Law
16
Lead penalty for - See Law
26
Pass out of rotation as - See Law
30
Penalty in auction - See Law
25
27
30
31
Remedy for opponent's infraction - See Law
16
|
Laws |
- Retraction Of Card Played -
- Adjusted score - See Law
47
After correction of error in explanation of conventional call - See Law
47
After correction of revoke - See Law
62
After declarer's lead out of turn - See Law
55
After declarer's withdrawal of visible card - See Law
58
After disclosure of prior misinformation - See Law
47
After failure to play major penalty card - See Law
52
After opening lead out of turn - See Law
54
After opponent's change of play - See Law
47
After opponent's infraction - See Law
16
By defender - See Law
56
Change of inadvertent designation of card - See Law
45
47
Compliance with penalty - See Law
47
Correction of illegal play - See Law
47
Correction of simultaneous play - See Law
47
Immediate correction of inadvertent designation of card - See Law
45
Information resulting from - See Law
16
Lead out of turn induced by opponent - See Law
47
Penalty card - See Law
47
56
Penalty card not played as required - See Law
52
Remedy for infraction - See Law
16
To correct defective trick containing too many cards - See Law
67
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Bidding
|
Retransfer - See Conventions |
General |
Return
- In response to partner's lead, bid, or signal, to return the indicated
suit when on lead.
|
General |
Revaluate - To reconsider the bidding and playing attributes of a hand
based on information received in the bidding process.
|
Bidding
|
Reverse
- While partnership agreements vary, a widely accepted meaning of the
reverse bid refers to a player's rebid of a higher ranking suit than their
bid at the prior bidding level. See Details
|
Play
|
Reverse Count - Also known as
Upside Down Count, Reverse Count refers to
discarding a low-high to show an even number of cards in a suit or a
high-low to indicate an odd count.
|
Bidding
|
Reverse
Drury - See Conventions.
|
Play
|
Reverse
Dummy - The typical declarer play involves ruffing declarers losers
using the dummy's short suit. However, when the dummy has features
such as a long side suit worthy of promotion, the declarer may find a better
strategy is to rethink the play of the hand from the dummy's perspective.
Another dummy reversal opportunity occurs when holding a large number of
winning trumps; the declarer may find it advantageous to ruff the
partnerships longer trump holding until the opposite hand is holding more
trumps. See
Example
|
Bidding
|
Reverse
Swiss - See Conventions
|
Laws |
Review the
Auction - At a player's turn during the auction, the player may
require a review of all bids including alerts. After the final pass,
an opponent may require a bidding review before that opponent plays to the
first trick. See Law
20
41
- During auction period -
20
During play period -
20 -
41
Partial -
20
|
Laws
|
Revoke (Renege)
- A failure to follow to the suit lead when able to do so constitutes a
revoke. The declarer may ask a defender who has failed to follow suit
whether he has a card of the suit led (but a claim of revoke does not
automatically warrant inspection of quitted tricks - see
Law 66C). Dummy may ask declarer (but see
Law 43B2(b)). The ACBL Board of Directors under the authority
granted in the revised Law61B, has ruled that in ACBL sanctioned events, a
defender may inquire of his partner whether he has a card of the suit led.
See Details
|
Bidding
|
Revolving
Discards - See Conventions.
|
Jargon |
Rewind
- To redouble the opponent's contract for penalty.
|
General |
Rex Bridge
- A Swedish adoption of Contract Bridge where any player may make a "Rex"
call at any time. The Rex ranks between the Heart and the Spades.
After Rex is called, the contract becomes Notrump with another unusual
twist: the
Ace of each suit ranks below the Deuce (making the King the highest card).
|
General |
RGB - Abbreviation for news:rec.games.bridge [newsgroup]
|
General |
Rhythm
- The tempo of a players bids and card play. Ideally, players make all
bids and plays in uniform rhythm. Players should be
particularly careful in positions in which variations may work to the
benefit of their side. Otherwise, inadvertently to vary the tempo or
manner in which a call or play is made does not in itself constitute a
violation of propriety, but inferences from such variation may
appropriately be drawn only by an opponent, and at his own risk. A player may not attempt to mislead an opponent by means of remark
or gesture, through the haste or hesitancy of a call or play (as in
hesitating before playing a singleton), or by the manner in which the
call or play is made. See Law
73.
|
Play
Jargon
|
Ride
-
1. |
To play an intermediate
holding, such as a finesse |
2. |
To allow opponent to take a
trick when holding a higher card, such as a top of sequence with hopes
to disturb transportation |
3. |
To incur a significant
penalty, referring to an unsuspecting victim being "taken for a ride" by
the perpetrator. |
|
Laws |
Riffle
- To divide the pack of cards in two equal stacks and make an interleaved
shuffle. A thorough shuffle is typically about 5 riffles, according to
Rubber Bridge Law 4.
Also see Computer Deals
|
General |
Right Hand Opponent
- Referring the opponent seated to the right of one's position, commonly
abbreviated RHO.
|
General |
Right Side
- Referring to opponents' tenaces or other intermediate holdings being
onside, providing the ability to win a finesse or similar tactic. See
Example
|
Laws |
- Rights -
- Appeal - See Law
83
92
93
Failure to summon director after irregularity - See Law
9
10
11
Retention after irregularity - See Law
9
34
|
Laws |
- Forfeiture of rights -
- Acceptance of insufficient bid - See Law
27
Acceptance of lead out of turn - See Law
53
After call out of rotation - See Law
29
After irregularity - See Law
9
10
11
By dummy's infraction - See Law
43
Play before assessment of penalty for infraction - See Law
60
Retention of right to call - See Law
34
|
Jargon |
Righty
- The colloquial term addressing one's Right Hand Opponent (RHO).
|
Bidding
|
RIPO
- See Conventions.
|
Bidding
|
Ripstra
- See Conventions.
|
Play
|
Rise
- To play a high card from one's holdings.
|
Bidding
|
RKCB - See
Roman Key Card Blackwood Convention.
|
General |
RLB - Abbreviation for Real Life Bridge [to distinguish from Online bridge]
|
Play
|
Robert
Coup - The tactic of ruffing a trick which might seem unnecessary in
order to play a non-trump suit which places opponents in an unfavorable
position. See
Example
|
General |
Robertson Point Count
- An alternative hand evaluation method based on 64 points in the deck.
See Distribution Points
|
Bidding
|
Robinson
- See Conventions.
|
Jargon |
Rock Crusher
- A hand with an abundance of points.
|
Bidding
|
Rodwell
Game Try - See Conventions.
|
Bidding
|
Rolling Blackwood
- See Conventions.
|
Bidding
|
Rolling
Gerber - See Conventions.
|
Bidding
|
Roman Asking Bids
- See Conventions.
|
Bidding
|
Roman Blackwood
- See Conventions.
|
Play
|
Roman Discards or Signals - See
Odd-Even Discards.
|
Bidding
|
Roman Gerber
- See Conventions.
|
Bidding
|
Roman Jump Overcall
- See Conventions.
|
Bidding
|
Roman Key Card Blackwood
- See Conventions.
|
Bidding
|
Roman MUD
- See Conventions.
|
Bidding
|
Roman System
- See Conventions.
|
Bidding
|
Roman 2 Diamonds
- See Conventions.
|
Bidding
|
Romex System
- See Conventions.
|
Bidding
|
RONF
- The acronym Raise Only Non Forcing, referring to
responses of partner's preemptive weak 2 opening bid.
Many play a new suit bid by responder is forcing one round (i.e., RONF -
Raise Only Non Forcing) while others play responder's new suit in merely
invitational. If an opponent interferes after opener's preemptive
bid, responder's new suit bid is not forcing. Also see
Convention Card Instructions, Feature,
Ogust
and books on
Preempts
|
Bidding
|
ROPI - See Conventions. |
Duplicate |
Rookie
- An ACBL player holding fewer than 5 masterpoints is known as a Rookie.
|
Bidding
|
Rosenkranz Double
- See Conventions.
|
Laws |
Rotation
- The clockwise order in which the deal and the player's Call progresses.
Clockwise rotation is also used during the play of the hand. A deviation from
clockwise rotation is considered an irregularity.
- Auction - See Law
17
Bid out of - See Law
27
31
Call considered in - See Law
28
Call out of - See Law
29
34
Dealer - See Law
2
Double out of - See Law
32
Pass out of - See Law
30
Play - See Law
44
Redouble out of - See Law
32
Simultaneous calls - See Law
33
Vulnerability - See Law
2
|
General |
RotG - Abbreviation for Rub of the Green (a golf term meaning one
takes their chances against outside agencies - leading to good or bad luck)
|
Bidding
|
Roth Asking Bid
- See Conventions.
|
Bidding
|
Roth Stone Astro
- See Conventions.
|
Bidding
|
Roth Stone System - A 5-card major system, based on the Forcing
Notrump, strong 2C openers, Unusual Notrump, and Roth's Negative Double.
Additionally, Roth Stone's system was based on "slow shows, fast denies"
methods including the forcing raise, Weak 2 Preempts and Weak Jump
Overcalls.
|
General |
RoW - Rest of World [apart from North America]
|
General
Jargon
Duplicate
Jargon |
Round -
1. |
During the auction, each
player makes a call |
2. |
During the play, each
player contributes a card to a trick |
3. |
Referring to a flat 4-3-3-3
hand. See Shape |
4. |
In a Duplicate tournament,
the portion of a session between movements where players remain at one
table and play multiple boards against the same opponents. A board
is typically played in 7 1/2 minutes; thus, a round of 2 boards should
require 15 minutes to play (Directors often use 7 minute boards when
more than 2 boards are played per round). An open game session
should be completed in 3 1/2 hours. Some tournaments and Clubs use
a Round Timer Clock |
5. |
Clubs and Hearts (the
rounded suits) |
-
Round, end of - See Law
8
|
Jargon |
Rounded Suits - Referring to Hearts and Clubs, as opposed to the
pointed Spade and Diamond suits. See
Example
|
Rubber |
Rounding Off - In Rubber Bridge, rounding off the score to the
nearest 100 points.
|
Duplicate |
Round Robin - To compete against all contestants in a rotational
manner. One common use of the Round Robin movement is in a Duplicate
Team event as a Knockout where 3 teams alternately compete against each
other, eliminating the lowest scoring team. The English term for the
Round Robin is a League.
|
Duplicate |
Rover - Referring to the extra pair of players in a specialized
Mitchell Movement used by a Duplicate Director as an alterative to using a
Phantom pair and a Bump Mitchell. As the name suggests, the Rovers
move from table to table, usually as a North-South pair that temporarily
replaces the stationary North-South for one round.
|
Rubber
|
Rubber - A bonus score associated with Rubber Bridge:
700 point bonus |
Winning the first two
consecutive games |
500 points bonus |
Winning two out of three
games,
where opponents have also won one game |
|
Rubber |
Rubber Bridge - Referring to Bridge using the Rubber scoring
format, where each hand is uniquely shuffled, dealt, and played. This
exciting format allows a greater degree of risk and luck to enter the game,
as compared to the Duplicate method of play. Rubber Bridge scoring
uses a game bonus format. See
Rubber Bridge Law 78.
Also see Also see
Contract
Bridge books
|
Bidding
|
Rubens Advances - See
Conventions
|
Bidding
|
Rubinsohl - See Conventions.
|
Jargon |
Rueful Rabbit - A whimsical character created by Victor Mollo.
The Rueful Rabbit is noted for being a worrier and having a failure to
understand the complexity of the situation, yet enjoying extremely good
luck. See
Bridge Books by Victor Mollo
|
Play
|
Ruff - To play a trump card in response to a lead of another suit.
See Details
|
Play
|
Ruff and Sluff - A declarer tactic when a defender leads a suit not
held by either the declarer or dummy; one hand is used to ruff the led suit
and the other may freely discard (sluff) a potential loser. See
Cross Ruff
|
Play
|
Ruff and Ruff - The unusual situation where the declarer ruffs in
both the dummy and the declarer hand to gain an tactic advantage.
|
Play
|
Ruffing Finesse - A combination of a finesse and a ruff.
Typically the lead of a singleton to partner's A Q J [...x], first
finessing opponent's King followed by a discard on partner's Ace. If
the opponent's King is offside (behind the Ace-Queen), the other alternative
is to first cash the Ace, next playing the Queen and discarding on the trick
unless opponent covers; if the Queen is covered by opponent's King,
player ruffs the trick and returns to partner's hand in another suit,
allowing further discard opportunity. See
Example
|
Play
|
Ruffing Out a Side Suit - Often
when the declarer has a long trump suit and a long side suit, extra tricks
may be obtained promoting the side suit.
See Details
|
Play
|
Ruffing Value - Referring to a short side suit which, supported by
trump, provide an opportunity to ruff partner's losers in the suit. See
Distribution Points
|
Play
|
Rule of 1 - When opponents have only 1 remaining high trump, it's
often best to ignore it and take tricks in other suits -- assuming there
isn't a transportation problem accessing a long suit. See
Details
|
Play
|
Rule of 2 - With a double tenace, such as A Q 10 or K J 10,
it is normally best to first finesse toward the lower honor.
See Details, Finesse and
Suit Combinations
|
Bidding
|
Rule of 2-3-4 - Based on Ely Culbertson's
preemptive bidding methods, hand evaluation based on the number of
anticipated losers in relation to the aggregate vulnerability. See
Details
|
Bidding
|
Rule of 3 - In a competitive auction, often
it is best to stop
bidding at the 2 level unless your side has 9+ trumps or a double fit (see
Law of Total Tricks).
|
Bidding
|
Rule of 4 - Given a choice between a 5-3 and 4-4 trump with partner,
favor the 4-4 fit, planning to develop extra tricks in the 5 card fit.
|
Bidding
|
Rule of 5 - In a competitive auction reaching the 5 level where slam
is not likely, it's often best to defend unless you have either an extra
long fit or a double fit. Of course, consider opponents' strategic
bidding based on their favorable vulnerability with matchpoint scoring.
Grant Baze is attributed with this pearl of wisdom, "The 5 level belongs to the
opponents" (popularized by Larry Cohen)
|
Play
|
Rule of 7 - When playing a Notrump contract with losers in opponents'
suit and insufficient quick tricks to guarantee the contract, considering the Rule of 7
is useful to disrupt communications between opponents. See
Details
|
Bidding
|
Rule of 7 versus Preempt - When an opponent opens
preemptively, the Rule (guideline) of 7 suggests making a call when your
holdings combined with 7 ordinary points and distribution from partner will
generate enough tricks to compete. See
Details
|
Play
|
Rule of 8 - Holding an 8 card suit including the A K J, it's
usually best to cash the Ace before finessing the Jack. However,
holding the K Q 10, it's usually better to finesse the Jack and then
finesse the 10. See Finesse and
Suit Combinations
|
Play
|
Rule of 9 - Holding a 9 card combined suit with including A K,
it's slightly better to play for opponents' Queen to drop than
attempting a finesse. However, if an opponent drops a top honor,
normally play for the finesse instead of the Queen drop -
8 ever, 9 never
(play for drop)
|
Bidding
|
Rule of 10 - When contemplating a penalty
double beneath opponents' game based on certain criteria. See
Details
|
Play
|
Rule of 11 - Assuming fourth-best leads, subtracting the value of the
opening lead from 11 determines the number of outstanding cards above
the rank of the suit led. See Details
|
Bidding
|
Rule of 12 - Similar to the Rule of 10, the
Rule of 12 provides a secondary criteria to consider a penalty double when
holding a sufficient number of low-level holdings in opponents' trump suit.
See Details
|
Bidding
|
Rule of 15 - Also known as "Pearson Points" or "Cassino
Points", this refers to a secondary hand evaluation methodology when a hand
does not have sufficient strength to open bidding using a traditional point
count. See Details
|
Bidding
|
Rule of 20 - Refers to a secondary hand
evaluation methodology when a hand does not have sufficient strength to open
bidding using a traditional point count. See
Details
|
General |
RoC - Abbreviation for Rule of Confidence
|
Play
|
Rule Of "N Minus 1" - In evaluating the opportunity to play a
squeeze, count the number of busy cards in side suits held by one opponent
(N); thus, N minus 1 winners are required as a prerequisite to consider a
squeeze.
|
General
|
Rule of
Anticipation - Taking a pragmatic
assessment for offsetting values of other players’ strength and length to
compensate for one’s own holding. So
if a player has a long suit or a strong hand, the player should initially
expect that partner generally will not have length or strength.
Conversely, when a player has a very poor hand, optimistically the partner
may have a good hand or length in a short suit (possibly being bid by an
opponent on a good day). See Details
|
Laws
|
Ruling - A determination in accordance to the applicable Duplicate
Bridge Laws by the Director. When playing Rubber Bridge, the
determination is jointly agreed by all players.
- Agreed facts - See Law
84
Disputed facts - See Law
85
Error in - See Law
82
|
Play
|
Run -
1. |
Based on a surprising bid
or play, to rapidly make a change in plans |
2. |
To play a series of winning
tricks in a suit |
|
General |
Run out of Trumps - To use up or exhaust all of the trumps, either by the
declarer or in
the opponents' hands.
|
Bidding
|
Runout
- See Escape
|
Play
|
Rusinow Leads - See Conventions
|
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