Help
|
Encyclopedia of Bridge Terms |
|
Laws |
C&E - Abbreviation for Conduct and Ethics [often hearings] |
Bidding
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CAB -
Control Asking Bid, an acronym associated with the "Big Club" (Precision)
and similar systems. See Conventions
|
Duplicate |
Caddy - A caddy is an assistant at a bridge tournament, selected by the local tournament committee,
often an interested elementary or high-school student. The main function of a caddy is to collect
the score slips (results on the deals played at each table of a duplicate
game) following each round and deliver them to the scorekeepers. In a
team game, the Caddy assists players by moving boards between team tables
when requested.
|
Jargon |
Calamity Jane - The colloquial term referring to the
Q
(Queen of Spades).
See Card Names
|
General |
Calcutta - A tournament where wagers and prizes are placed on the
result of the game. Note: Private wagers are disallowed in ACBL games.
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Bidding
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California Cue Bid - See
Conventions |
Duplicate |
California Scoring - A simplified method of scoring the matchpoints,
where East-West receive the same score as their North-South opponents.
Consequently, the East-West pair with the lowest score is the winner.
To derive the normal score, East-West pairs can subtract their "California
Score" from the maximum possible matchpoints.
|
Laws |
Call - A bid in a strain (1-7 in a suit or Notrump), pass, double (X)
or redouble (XX).
-
Admissible doubles - See Law
19
36
Admissible redoubles - See Law
19
36
After auction closed - See Law
35
39
Bids - See Law
18
-
Before
penalty imposed - See Law
11
Change of - See Change Of Call
Condonation of inadmissible call - See Law
35
Inadmissible - See Law
35
Not clearly heard - See Law
20
Review of - See Law
20
-
Calls,
simultaneous - See Law
33
See
Director Tech File (Disagreement)
|
Laws |
Call other than Bids -
See Law
18
|
Laws |
Calls, Simultaneous -
See Law
33
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Bidding
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Canape - An initial bid in the shorter suit prior to the longer suit.
See Details
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Play
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Cannibal Squeeze - An unfortunate defense, where one defender
actually squeezes their partner. See
Example
|
Bidding
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Cappelletti - See Conventions
|
Bidding
|
Captain - The player responsible to determine the optimum contract,
accomplished by making bids which qualify partner's holdings. A prime
example of captaincy is the responder of opener's 1 Notrump bid.
|
Play
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Capture - To win the trick by overtaking the rank played by an
opponent.
|
General |
Card_ - One of the 52 pasteboards in a deck, measuring 8.8 cm long by
5.0 cm wide (bridge size). See
Example
|
Laws |
- Card - see also Cards;
Play Of Card
-
Attempt to play card not in dummy - See Law
46
Convention - see Convention Card
Declarer's, visible and constructively played - See Law
45
Defender's, visible to partner - See Law
45
49
Detachment from hand prematurely - See Law
74
Dummy's, play by declarer - See Law
57
Dummy's, played in error - See Law
45
Dummy's, touched or designated - See Law
45
Exposed - see Exposed
Card
Inspection of own card played to previous trick - See Law
66
Misplayed by dummy - See Law
45
Missing - See Law
14
Played - See Law 45
Position of - See Law
45
Reconstruction of deal if missing card unfound - See Law
14
Restoration of missing card - See Law
14
Retracted - see
Retraction of
Card Played
Revoke by failure to play missing card - See Law
14
Seen by wrong player - See Law
13
Visibility of - See Law
45
49
|
Laws |
- Cards -
See Card
-
Also see colloquial Card Names
-
Arrangement of for keeping track of tricks won - See Law
65
Control of own hand - See Law
7
Counting of - See Law
7
Incorrect number held - See Law
13
Inspection of own card played to previous trick - See Law
66
Inspection of tricks - See Law
61
62
66
Quitted tricks - See Law
61
62
66
Rank of - See Law
1
44
Return of cards to board - See Law
7
Sorting of dummy's hand - See Law
41
Spectator's view of - See Law
76
Touching cards of another player - See Law
90
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Play
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Carding - A defensive lead and discarding agreement used by defenders
to provide signals, including attitude, count, suit preference and useful
characteristics of one's holdings. See
Details and
Convention Card Instructions
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Play
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Card Combination - The best percentage play to win tricks based on
the combination of partnership holdings in a given suit, including tactics
as finesses. See
Suit Combinations
Also see bridge books on Finesses
Card Distribution
(remaining two hands)
Hand Distribution
(suits within a hand)
High Card Point Count (HCPs in one hand)
Miscellaneous Probabilities
(assorted interesting odds)
Number of Cards (card quantity in
a suit)
Posteriori Probability (example
when additional information is known)
Suit Combinations (best lead and
plays)
Expected Controls (based on HCP)
|
Jargon |
Cardrack - To win at Rubber Bridge, attributable to being dealt
excellent cards.
|
General |
Card Reading - The ability to almost "see through the cards" using
inferences through bidding, play, gestures, and the like.
|
General |
Carryover - Scoring from prior sessions accumulated towards the
overall game score.
|
Jargon |
Carve - To play a hand poorly. |
Jargon |
Case - The last card remaining in a suit.
|
Laws |
Casebook ACBL Appeals -
Documentation from NABC Tournament Law Appeals committees. See
NABC ACBL
Appeals (NABC Casebooks)
Also see books on Appeals
|
Jargon |
Cash - To take a winning trick by playing a high card.
|
Jargon |
Cash Out - To take all readily available winners (quick tricks) as
soon as possible.
|
Bidding
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Cassino Points - See Rule of 15
(Pearson points) |
Jargon |
Cat - The colloquial term referring to the dummy.
|
Duplicate |
Cavendish Variation - A variation of four-deal Bridge, with dealer's
side Non-Vulnerable on the second and third deals (in Chicago scoring, the
dealer is Vulnerable on the second and third auctions).
|
Duplicate |
CC - Abbreviation for Convention Card
|
Laws |
Cessation Of Play Following Claim Or Concession - See Law
68
|
Jargon |
Chair - One's seat or position at the table.
|
Duplicate |
Championship - A competitive event organized by a sponsoring
organization, often consisting of multiple sessions. See
ACBL Tourneys
|
Laws |
Change Of Call -
-
After opponent's infraction - See Law
16
After disclosure of opponent's misinformation - See Law
16
21
Bid out of rotation as - See Law
31
Correction of inadvertent or illegal call - See Law
25
Immediate - See Law
25
Information resulting from - See Law
16
Lead penalty for - See Law
26
Pass out of rotation as - See Law
30
Penalty in auction - See Law
25
27
30
31
Remedy for opponent's infraction - See Law
16
See
Duplicate Decisions
Director Tech File
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Bidding
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Change of Suit - Bidding a new suit not previously called. Many
methods play responder's change of suit as forcing for one round, while
opener's change of suit may not be forcing (depending on system).
|
Duplicate |
Charity Game - A tournament to aid a specific charity, providing
recognition and offering net proceeds to the organization. The Charity
Pairs is a regular pair game, the only difference being that a minimum
amount of the proceeds from the selling of entries is earmarked for a
specified charity, such as the ACBL Charity Foundation.
|
Jargon |
Charles the Great
- King of Hearts, the
K,
referring to the Charlemagne, the founder
of the Roman Empire (carrying a Globe, the Emperor of the Christian World).
See History of Cards
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Bidding
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Cheaper Minor - A responder's rebid of the lower minor, showing a
weak hand.
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Bidding
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Cheaper Minor Second Negative - See
Conventions
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Bidding
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Cheapest Bid - To make the lowest available bid, as:
1C - 1D or (1H) - X -
(P) - 1S
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General |
Cheating
- A player, partnership, team, or other arrangement involving dishonest
activities. See Details
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Jargon |
Check - An improper form of "Pass", sometimes
verbalized by a player in informal
play. |
Bidding
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Checkback Stayman - See
Conventions
|
Jargon |
Cheese
- A derogatory colloquial term referring to tenace holdings. See
Card Names
|
Jargon |
Chest Your Cards - An action, often requested by an opponent, to hold
cards closer to one's chest so opponents cannot view the values of the card
faces.
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Rubber
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Chicago (Four-Deal) - A Four Deal variation of Rubber Bridge where each round (Chukker)
is comprised of four deals, with Vulnerability and scoring following
Duplicate play. Dealer is Vulnerable on the second through fourth seat and
all Vulnerable in fourth seat. Instead of Rubber bonuses, game bonuses
are 300 points for Non-Vulnerable games, with 500 points for a Vulnerable
game. No bonuses are awarded for holding 4-5 honors in a suit contract
or 4 Aces in a Notrump contract. See
Details
|
Jargon |
Chicago Convention - A illegal (tongue-in-cheek) convention used
against one's opponents to claim a fouled hand.. See
Convention
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Bidding
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Chico 2 Diamonds - See
Convention |
Duplicate |
Chief Director - See Law
93
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Play
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Chinese Finesse - A psychological finesse that, based on the actual
card layout, would not work; however, due to a defender's confusion of
partner's holdings, an otherwise non-winning trick is allowed to slide by
the defender (also called a Pseudo Finesse). See
Example
|
Jargon |
CHO - "Center Hand Opponent", a tongue-in-cheek
colloquial reference to
one's partner based on their poor performance.
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Bidding
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Choice of Games Cue Bid -
Choice of Game Cuebid - A cuebid by opener over opponent's
intervening preemptive bid requests partner to choice game between either
bid suit. If responder chooses one suit and opener then bids the other
suit, opener is showing interest in slam. See
Details
|
Rubber |
Choice of Packs and Seats - Each contestant randomly picking the an
unexposed card
from the deck; the player with the highest card has the first choice
of seat (and optionally the first pack used).
|
Jargon |
Chuck - To needlessly make a poor score through bidding and/or play
errors.
|
Rubber |
Chukker - A sequence of four deals at four-deal bridge, offering
roughly the same scoring opportunity as a Rubber in Rubber Bridge.
|
Jargon |
Chunky Suit - a running series of usually four honor and intermediate
cards in a suit, regardless of partners holdings (as K Q J 10, Q J 10 8, etc)
|
Laws |
Claim - An announcement in accordance with the Laws of intent to win
or concede a certain number of tricks before the completion of play,
indicating that further play is unnecessary. The player making the
claim turns cards face up and explains the line of play, paying special
attention to describe treatment of possible losers as opponent's trump and
high cards.
-
Acquiescence in - See Law
69
By declarer - See Law
48
68
By defender - See Law
68
By facing cards - See Law
48
Cessation of play - See Law
68
Concession - See Law
68
Contested claim - See Law
70
Current trick - See Law
68
Exposed card of declarer as - See Law
48
Rejection by director - See Law
70
Summoning director - See Law
68
Withdrawal of acquiescence in - See Law
69
Duplicate
Decisions
Director Tech File
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Play
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Clash Squeeze - A three-suited squeeze where a player holds long
running suit. See
Example
|
Play
|
Clear a Suit - A play strategy, typically
to
remove blockers in a long suit (play the big card from the short side), allowing
the player to promote the suit. A secondary purpose is to allow the
short-suited hand to ruff or pitch losers in a side suit.
|
Duplicate |
Clocks - A timer used to indicate the time remaining in the round.
See Round Timer Clock
|
General |
Closed Hand - The declarer's hand which, unlike the Dummy, does not
have visible cards.
|
Duplicate |
Closed Room - A room
in tournament play where spectators are not permitted to directly kibitz at
the table.
|
Duplicate |
Clothesline - A physical string used to display traveling scoreslips,
providing competitors a method to review detailed results by each player
including the final contract.
|
Jargon |
Clover - The colloquial term referring to the Club suit. See
Card Names
|
General |
Club - A group of Bridge players who meet regularly. Also see
Clubs and
ACBL Handbook for
Clubs
|
Duplicate |
Club Appreciation Games - ACBL Club appreciation games are special
games run during the month of October at clubs. They offer masterpoint
awards calculated at 85% of sectional rating.
|
Bidding
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Club Conventions - See Conventions
Also see
Precision/Big Club Books
|
Duplicate |
Club Championship - Each regularly scheduled weekly game is entitled
to four club championship sessions per year. Overall awards for club
championship games in open clubs are 65 percent of sectional rating.
|
Duplicate |
Club Director - ACBL offers any member the opportunity to become an
ACBL-rated club director in order to run a local club-level sanctioned game
and award masterpoints.
|
Duplicate |
Club Game Classifications - The ACBL has five general classes
of games at clubs:
1. |
Open club games welcome all
players. |
2. |
Invitational club games may
limit participation to members of a particular organization or to
participants invited by the club manager. Guests are often accepted at
invitational clubs. |
3. |
Masterpoint-limited club
games are for players who are beyond Rookie level but not ready for open
competition. These games may have any limitation that is determined to
be best for the players in question, such as 49er, 99er, Non Life
Master. |
4. |
Newcomer club games may
operate under different titles ("newplicate", novice, 0-5, 0-20, etc.),
but participation is limited to persons holding fewer than 20
masterpoints on record with the ACBL. |
5. |
College or high school club
games are special forms of invitational club games restricted to
students, faculty members and their spouses. |
|
Duplicate |
Club Master - A player with 20 to 49.99 recorded masterpoints.
|
Duplicate |
Club Masterpoints - ACBL points earned at the club level in games
with club rating are called club masterpoints. These are black points and
are distributed in fractional amounts. One hundred fractional points equal
one masterpoint.
|
General |
Clubs - The lowest ranking suit, using the
symbol.
See Example
|
Bidding
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Clubs For Takeout - See
Conventions
|
Jargon |
Coat Cards - The
colloquial term referring to the King, Queen, and Jack of the four suits. See
Example and Card Names
|
Duplicate |
CoC - Abbreviation for Conditions of Contest
|
Bidding
|
Coded Nines and Tens - See
Conventions
|
Jargon |
Coffeehousing - To make improper remarks, gestures, hesitations or
the like, with the
intention to confuse or mislead opponents. See Law
73 and
Cheating
|
Jargon |
Cold - A "laydown" hand which is easy to make. |
Bidding
|
Cole - See Conventions
|
Jargon |
Colloquial
Card Names - Players sometimes given creative slang names to
cards. See Card Names
|
General |
Color - Referring to black suits (Clubs and Spades) or the red suits
(Diamonds and
Hearts)
|
Bidding
|
Colorful Cuebid - See Conventions
|
Play
|
Combination - Cards is a sequential series or based on suit length,
either in one's hand or in cooperation with a partner. The skilled
player capitalizes on card combinations to obtain additional tricks.
|
Play
|
Combination Finesse - A finesse against more than one of opponent's
card.
|
Play
|
Combination Shot - A method of play which offers multiple
possibilities to gather tricks.
|
Play
|
Come On Signal - A discard signal encouraging partner to either continue leading
a suit or switch to a different suit. Variations are called the Echo
or Peter (British), and Upside Down Count and Attitude (UDCA). See
Details
|
General |
Come Down To - Referring to one's card holding nearing the end of
play.
|
Bidding
|
Comic Notrump Overcall - A 1 Notrump overcall showing a weak hand with a long suit.
Partner makes a "puppet" bid of 2 Clubs, allowing 1 Notrump overcaller to
name the long suit.
|
Bidding
|
Command Bid - A bid which directs partner to make a specific
response, such as a "puppet" waiting bid where partner is instructed to make
a low-level bid to allow the command bidder to identify a long suit.
|
Laws |
Commencement Of Play - See Law
41
|
General
Play
|
Commit To -
1. |
The final contract |
2. |
To determine the best line
of play |
|
Play
|
Communications - The ability to transfer the lead from one hand to
their partner's hand.
|
Play
|
Communication Play - A maneuver to enable transference of leads
(transportation) from one's own hand to the hand of their partner.
This may be required to promote a long suit, establish a finesse, endplay,
squeeze, etc. Also, from the opponent's perspective, a communication
play may be made to disturb such communication from the opposition.
Common tactics include hold-back plays, trapping declarer in the dummy,
endplays, and squeezes.
|
General |
Communication Between Partners - Conveying information between
partners may only be made though calls. Laws on ethics prohibit
intention communications by a remark, gesture or mannerism.
|
Laws |
Comparison Of Scores - See Law
90
|
General |
Compass Direction - The orientation of players at the table.
See Notation and
Board
|
General |
Competitive Auction - A contract where both sides are bidding for the
contract, as:
1C - (1H) - 1S - (2H)
2S - ...
|
Bidding
|
Competitive Double - A double without specific features but
indicating useful values, as opposed to a takeout or penalty double.
|
Duplicate |
Complementary Scores - In matchpoint competition, the mathematical
difference between one's score and that of a competitor.
When two contestants play against each other in a matchpoint contest,
their combined matchpoint scores add up to the matchpoint top available on that board,
and the two scores are complements of each other.
|
Laws |
- Completion Of Play -
- Cessation of play following claim or concession - See Law
68
End of round - See Law
8
End of session - See Law
8
|
Play
|
Compound Squeeze - The combination of both a triple squeeze followed
up by a double squeeze. See
Example
The requirements for the compound squeeze include:
1. |
Declarer holds one threat
stopped by only one defender, with the threat card sitting behind the
Declarer. |
2. |
Declarer must have doubly
stopped threat cards in two other suits, along with associated entries
back into hand. |
|
Play
|
Compound Guard Squeeze - A triple suited squeeze, where two suits are
stopped by both opponents. While the defenders attempt to
cooperatively each guard one suit, the declarer discards holding in the suit
retained over the opponent (positioned as the Right Hand Opponent). Finally,
declarer cashes tricks that squeeze the other opponent in the remaining
retained suits. See
Example
|
Play
|
Compound Trump Guard Squeeze - This is a variation of the Compound
Guard Squeeze, operating when opponents must discard on declarer's trump.
Similarly, the strategy is a triple suited squeeze, where two suits are
stopped by both opponents. While the defenders attempt to
cooperatively each guard one suit, the declarer discards holding in the suit
retained over the opponent (positioned as the Right Hand Opponent). Finally,
declarer cashes tricks that squeeze the other opponent in the remaining
retained suits. See
Example
|
Duplicate |
Computer Scoring - See ACBLScore.
|
Duplicate |
Computer Deals/Hands - Since the mid 1990's, the ACBL has prohibited
tourney Directors from "tweaking" hands. Here is an overview of the
ACBL process to generate and distribute tournament hands: See
Details
|
Jargon |
Compression - To reduce or compress one's possible tricks won
by making careless errors.
|
Bidding
|
Concealed Splinter - See
Conventions
|
Laws |
Concede - To relinquish some or all remaining tricks to the opponents
before the end of play.
|
Laws |
-
Concession
- To relinquish some or all remaining tricks to the opponents before the
end of play
-
Acquiescence in - See Law
69 -
72
By declarer - See Law 48 -
68
By defender - See Law 68
Cancellation by director - See Law
71
Cessation of play - See Law
68
Claim - See Law 68
Contract already fulfilled or defeated - See Law
71
Current trick - See Law 68
Exposed card of declarer as - See Law
48
Implausible - See Law
71
Objection by partner of conceding defender - See Law
68
Of trick already won - See Law
71
Of trick in progress - See Law
68
Of trick not losable by any legal play - See Law
71
Summoning director - See Law
68
Trick cannot be lost - See Law
71
Withdrawal of acquiescence in claim - See Law
69
|
Laws |
-
Conclusion -
-
Of play following declarer's claim or concession - See Law
68
Of play following defender's claim re future tricks - See Law
68
Of round - See Law
8
Of session - See Law
8
|
Laws
|
Condone - To permit an irregularity of an opponent without invoking a
penalty, forfeiting the associated rights.
-
Of action by player required to pass - See Law
35
Of bid of more than seven - See Law
35
Of call after final pass - See Law
35
Of inadmissible double - See Law
35
Of inadmissible redouble - See Law
35
Of insufficient bid - See Law
27
Of lead out of turn - See Law
53
|
Laws |
Conduct - See Properties
|
Duplicate |
Consolation Pairs - Some multi-session pair games have qualifying
sessions instead of being play-through. A certain number of pairs in each
group qualifies to play in the final session or sessions. Usually a special
game for non-qualifiers is run alongside the final. This game, a regular
pair game as far as movement and scoring are concerned, is called a
consolation.
|
Bidding
|
Constructive - A bid showing definite strength or shape.
|
Bidding
|
Constructive Raise - A single raise of partner's major suit,
indicating above minimal strength and suggesting game exploration.
Responder's bid is not forcing.
|
Laws |
Consultation Between Partners On Options After Irregularity -
See Law 10
|
Bidding
|
Contested Auction - A competitive bidding auction.
|
Duplicate |
Continuous Pairs - A pair or a player in a multi-session event that may
elect to compete on numerous occasions in the event. The final standings are
calculated by netting the two best
percentage games for all players in the field. The player with the highest
net percentage for two games becomes the winner, with other's ranking
similarly calculated.
|
Laws |
Contract - A commitment to take a certain number of tricks.
-
Final bid - See Law
22
Inquiry as to - See Law
41
|
Laws |
Consultation - Partners are prohibited from discussing penalty
options when an opponent has committed and irregularity; doing so waives all
rights (See Law
10)
|
Laws |
Contract Bridge - A format of Bridge scoring, where only tricks bid
and made count towards the game score. Prior to Contract Bridge,
Auction Bridge scoring counted all tricks made, whether or not their were
bid. See Law 81
Also see
Contract Bridge books
|
Play
|
Controls - Artificial bids used to inquire or
show attributes of one's holdings. See Details
|
Bidding
|
Convenient Club - A consolation bid when opener does not have a five
card major. With three cards in both minors, partners agree that
opener shall use 1 Club as a "convenient" alternative bid.
|
Laws
|
Conventional Call -
A prior agreement between partners to use bids in a coded manner rather
than the pure context of the bid, in order to enhance partnership
communications. Conventional bids request or give information other
than the denomination itself. The first known pre-Bridge convention
was the lead of the fourth highest from the longest suit, described by Hoyle in
1740. See Conventions
-
As insufficient bid - See Law
27
Change of call - See Law
26
Disclosure required - See Law
40
Explanation of - See Law
20
40
Out of rotation - See Law
29
Pass as - See Law
30
Partnership agreements - See Law
40
75
Regulation by sponsoring organization - See Law
40
|
Duplicate
Laws |
Convention Card - A document briefly describing partnership
understandings. While partners maintain and study their Convention
Card before a duplicate event, players are only permitted to view their
opponents Convention Cards during actual bidding and play at the table. See
Details
-
Examination of own card prohibited - See Law
40
Regulation by sponsoring organization - See Law
40
Timing of reference to opponent's card - See Law
40
|
Laws |
-
Conventional Card Play -
-
Explanation of - See Law
20
Disclosure required - See Law
40
|
Duplicate
Laws |
Convention Chart - At any ACBL Tournament it is the responsibility of
the participants to know which convention chart is in force for the
event they are playing in. The ACBL has four such charts:
Limited,
General,
Mid
& Superchart. See
Details Also see
Director
Tech Files -
Convention Chart
|
Bidding
|
Conversation - Refers to the language of the bidding and the play of
cards, including providing clarifications to an opponent. Extraneous
conversation during bidding or play may be distracting or potentially
disclosing unauthorized information.
|
Bidding
|
Cooperative Double - A double requesting partner to determine if it
is more advantageous to compete through further bidding, or passing for
penalty.
|
Laws |
COOT - Abbreviation for Call Out Of Turn. See Law
29
|
Laws |
CoP - Abbreviation for Code of Practice
|
Bidding
|
Correct - To choose the preferred suit, based on a choice offered by
partner. For instance, if the bidding goes:
1C - 1S;
2H
The responder is requesting the opener to indicate a
preference between the majors (and showing a strong hand by reversing from
Clubs to Hearts). In some conventions, such as
Smolen, the partner's
correction is mandatory (alertable). In the case of Smolen:
1N - 2C;
2D - 3H;
The 3H bid instructs the
opener to correct the bid to Spades to ensure the declarer is the stronger
hand.
|
Laws |
-
Correction Of -
-
Error in explanation of partnership understanding - See Law
75
Error in giving review of auction - See Law
20
Error in ruling by director - See Law
82
Irregularity - See Law
9
|
Play
|
Count -
1. |
The distributional number
of cards held in an opponent's suit. See
Details |
2. |
To determine the number of
tricks likely to be won or lost |
See Distribution
|
Laws |
Counting Of Cards -
-
Error subject to penalty - See Law
90
Requirement - See
7
|
Play
|
Count Squeeze - An inadvertent squeeze on an opponent who does not
guard a crucial suit. This provides the declarer a count on a suit,
thus forgoing strategies such as attempting to play an unattainable finesse,
where a better tactic might be to drop an honor offside.
|
Laws
Play
|
Counting Cards -
1. |
Before looking at one's
cards, each player is responsible to ensure they are holding exactly 13
cards. See Law
7
and Example of Arranging |
2. |
Referring to a player who
makes mental notes based on the auction, opening leads, signals, and
cards played. |
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Play
|
Count Signal - A defensive signal indicating the parity of one's holdings, such as
an even or odd number of cards in a given suit.
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Play
|
Coup - Making a skilled, non-intuitive play, such as reducing the trump holdings to
create a finesse or endplay; the play is often contingent on the opposition playing a
specific suit. See
Example, Morton
Fork Coup, Robert Coup, and
Vienna Coup
Also see Books on
Coups,
End Plays,
Squeezes
|
Jargon |
Couped - An opponent caught in a trump coup trap.
|
Play
|
Coup En Passant - A tactic to convert a losing trump trick into a
winner; this is accomplished by first leading a losing side-suit card, then
either ducking or overtaking opponent's card from one's trump holdings.
|
Jargon |
Court Cards - The colloquial term referring to the King, Queen, and Jack of the four suits
(middle Honors). See
Example and Card Names
|
Bidding
|
Courtesy Bid - A free bid made from moderately weak holding, allowing
one's partner to further describe their hand, as:
(1H) - X - (XX) - 2C or
1C - (P) - 1D/H/S Bid lacking Clubs
|
Play
|
Cover - To play a higher ranking card to a trick than played by an
opponent.
|
Play
|
Cover an Honor with an Honor - See
Covering Honors
|
Bidding
|
Cover Cards - Referring to useful honors in partner's hand. See
Example
|
Play
|
Covering Honors - The tactic of overplaying an opponents
honor.
This cliché often works well when promoting one of partner's honor. However,
the opposition is attempting to promote a long suit or their suit can be
blocked, then ducking the honor may offer a better defense.
|
Jargon |
Cowboy - The colloquial term referring to a K (King).
See Card Names
|
Laws |
CPU - Abbreviation for Concealed Partnership Understanding. See
Partnership Understanding
|
Jargon |
Crab - The colloquial term referring to the
3 (three-spot) card. See
Card Names
|
Jargon
|
Crack -
1. |
A professional player |
2. |
To lead a new suit |
3. |
To receive poor results
after a winning streak |
|
Bidding
|
CRASH - See Conventions
|
Jargon |
Crashing Honors - The phenomenon when both opponents play winning
honors on the same trick. This situation can occur when the player
in the second seat is anxious to take an honor, while the fourth-seat
player holds a singleton winning honor.
|
Bidding
|
Crawling Stayman - See
Conventions
|
Play
Bidding
|
Criss Cross -
1. |
A squeeze where entry to
both hands is lacking small cards. See
Alternative Squeeze |
2. |
An exchange of bids between
two suits. See Criss Cross Raise |
3. |
An artificial or
temporizing bid in a suit |
|
Bidding
|
Criss Cross Raise - Also known as the Criss-Cross Jump Shift, a
convention to address minor suit openings when responder has a invitation
(others play game forcing) values and no 4 card major. See
Conventions
|
Play
|
Criss Cross Squeeze - See
Alternative Squeeze.
|
Play
|
Crocodile Coup - A tactic of playing a
top honor to avoid partner from being forced into an unprofitable lead
resulting in an endplay of the defender. See
Example
See Coups,
Vienna Coup, Morton Fork Coup, and
books on
Coups,
Squeezes
|
Play
|
Cross - To transfer lead to the opposite hand.
|
Play
|
Crossruff - The ability to trump tricks in both partner's hands. See
Example
|
Bidding
|
Crowhurst - See Conventions
|
Duplicate |
CTD - Abbreviation for Chief Tournament Director
|
Bidding
|
Cuebid -
1. |
A bid in a suit opponent
has bid |
2. |
A bid in a suit opponent
has implied through a convention |
See Conventions,
Convention Card
|
Bidding
|
Cuebid Double - See
Conventions
|
General |
Culbertson Lenz Bridge Match - Referred to as "The Bridge Battle of the
Century", the most widely publicized game in the history of Bridge. In
1931, Culbertson and his wife placed a $5,000 five-to-one wager against
Sidney Lenz and over a 150 Rubber games. Ely played 88 games with his
wife, Josephine; his other partners included Theodore Lightner, Waldemar Von
Zedwitz, Hoard Schenken, and Michael Gottlieb. Sidney played 103 Rubbers
with Oswald Jacoby, who resigned due to differences on defensive play;
Oswald was replaced by Winfield Liggett. Ultimately, the Culbertson
won by 8,980 points. Interestingly, statistics show one significant
difference between the two methods - Ely's team lost far less 600+
point penalties than Sidney's side (known for psychic bidding).
|
Bidding
|
Culbertson System - An early group of conventions, attributable to
Ely Culbertson. In his "Gold Book", Ely quips people who play his
system might carry a small card stating:
I play the Culbertson
System. I play it about as well as thirty million
of the forty million who claim to play it - but - I don't know the 4-5 Notrump
bids. I get mixed up on Takeout Doubles. I just barely heard about
forcing bids. Have mercy on my soul.
The original "Blue Book" featured Forcing bids, Limit Raises, Weak Notrump openings,
and Weak Jump Overcalls.
Also see
Culbertson Bridge Books
|
General |
Cumulative Score - The use of accumulated scoring over a
multi-session event to determine the overall winner.
|
Jargon |
Cups - The colloquial term referring to the
Heart suit. See
Card Names
|
Laws |
-
Current Trick -
-
Defender's statement as to - See Law
68
Inspection of - See Law
66
|
Jargon |
Curse of Mexico - The colloquial term
referring to the
2
(2 of Spades). See
Card Names
|
Jargon |
Curse of Scotland - The colloquial term referring to the
9 (9 of Diamonds).
The shape of the nine Diamonds is thought to correlate to the Christian
Cross, with the curse referring to corruption of the faith. See
Card Names
|
Jargon |
Curtain Card - A computerized printout of cards dealt to each player
in Duplicate events
|
General
Jargon
Duplicate
|
Cut -
1. |
To move a portion of the
pack of cards from the top to the bottom of the deck |
2. |
To select a card from the
pack to randomly choose a partner |
3. |
To trump or ruff opponent's
suit |
4. |
The threshold score in
tournament bridge required to qualify for the next round |
|
Jargon |
Cut in - To intervene in a game at the completion of a Rubber.
|
Rubber |
Cutthroat Bridge - A three-handed variation of Bridge, where
opponents "gang up" against the declarer.
|
Duplicate |
Cyclic Movement - A movement in duplicate Bridge where players follow
a systematic rotation between tables when the Director calls for a movement
between rounds. The Howell
Movement is a common cyclic movement for pairs.
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